newsLiquid War 6 - News

 
 
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Latest News Approved - With Summaries
Release of Liquid War 6 0.6.3902
     posted by ufoot, Thu May 7 04:46:08 2015 - 0 replies

This is a bug-fix release, network still only works at a prototype stage. However, a bunch of bugs have been fixed, including a good deal show-stoppers which were preventing the game from starting some os OS/hardware combinations.

Have a nice day,

Christian.

Release of Liquid War 6 0.4.3681
     posted by ufoot, Thu Mar 27 04:00:33 2014 - 0 replies

This is a bug-fix release, network works at a prototype stage.

Have a nice day,

Christian.

Liquid War 6 0.2.3551 released
     posted by ufoot, Sun Jan 5 13:17:17 2014 - 0 replies

After more than two years without a release, here's finally one. No revolution for now, but an important contribution from Epitech students (Epitech is a French IT school) who implemented a libcaca graphical (well, text, for that matter...) backend, ...


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Liquid War 6 0.0.12beta released
     posted by ufoot, Sun Dec 18 18:02:48 2011 - 0 replies

0.0.12beta is out, quoting NEWS file:

Major improvements include help, tooltips and breadcrumbs displayed within the menus. The network remote node detection is enabled by default, even if network are not yet possible. Map can also have a proper ...


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Liquid War 0.0.11beta released
     posted by ufoot, Tue Oct 4 07:43:10 2011 - 0 replies

Hello,

Liquid War 0.0.11beta has been released.

This releases introduces weapons, to complete the team profiles concept. It also has an exp system which unlocks the next level when you win a given level in solo games, two new bot engines, visual enhancements including a wave effect, a Russian translation, and fixes about 10 outstanding bugs.

Available on: http://download.savannah.gnu.org/releases/liquidwar6/0.0.11beta/

Have a nice day,

Christian.

Liquid War 0.0.10beta released
     posted by ufoot, Fri Jul 29 23:31:15 2011 - 0 replies

After almost a whole year, a new LW6 release is finally out. Quoting the NEWS file:

This releases brings a new concept: "team profiles". Team can
act differently, some of them being more aggressive but weak,
some other being faster, and so on. Additionnally, bubbling ...


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Liquid War 6 0.0.9beta released
     posted by ufoot, Mon Aug 23 23:13:24 2010 - 0 replies

Hi,

Quoting the NEWS file:

-----8<-------------------------------------------------------------

  • August 2010: release of 0.0.9beta. This releases fixes bugs 28030 (killing spree with small teams), 30409 (OS/X packaging), and 30354 (libpng ...

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Liquid War 6 0.0.8beta released
     posted by ufoot, Mon Jul 5 13:54:51 2010 - 1 reply

Hello,

Liquid War 6 0.0.8beta has been released today, game is now packaged for GNU/Linux, Microsoft Windows and MaOS/X. Has a bunch of new features including multiple layers, auto speed-calibration, a (totally useless!) splash screen and comes with some music. Network still not working, but getting closer and closer.

Enjoy!

Christian.

Liquid War 6 0.0.7beta released
     posted by ufoot, Sun Oct 4 01:23:16 2009 - 0 replies

This long waited release introduces a dedicated rendering thread, the idea being to use modern and common multicore CPUs at their best capabilities. Game has also been ported to Mac OS X, even if no package is yet available. Among the new features ...


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0.0.6beta, has layer support
     posted by ufoot, Sat Jan 10 20:50:25 2009 - 0 replies

Hello,

Liquid War 6 0.0.6beta is out.

This release has a remarquable new feature, which is a good example of what was perfectly not doable with old Liquid War 5. Indeed, maps can now have several layers, that is, players can move on different ...


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Older News Approved
0.0.5beta, playable release posted by ufoot, Sat Dec 20 23:10:21 2008 - 0 replies
Liquid War 6 0.0.4beta posted by ufoot, Fri Sep 19 21:07:45 2008 - 0 replies
0.0.3beta posted by ufoot, Wed Jan 30 22:55:21 2008 - 0 replies
October 2007 news posted by ufoot, Mon Oct 29 20:51:55 2007 - 0 replies
New release, GPL v3 posted by ufoot, Fri Sep 7 21:42:48 2007 - 0 replies
Liquid War 6 packages available posted by ufoot, Sat Dec 30 01:07:09 2006 - 0 replies
Liquid War 6 working demo posted by ufoot, Sat Nov 25 01:57:34 2006 - 0 replies
New Liquid War 6 snapshot posted by ufoot, Fri Oct 13 07:50:09 2006 - 0 replies
News from Liquid War 6, more & more code posted by ufoot, Mon May 15 14:23:00 2006 - 0 replies
Liquid War 6 : refactoring done, let's talk about algorithms posted by ufoot, Sun Mar 26 13:40:23 2006 - 0 replies
Dynamic linking and graphical backends posted by ufoot, Wed Mar 1 20:22:07 2006 - 0 replies
Development snapshot 20060101 posted by ufoot, Sun Jan 1 12:43:55 2006 - 0 replies
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