Liquid War 6 - Summary
This software is part of the GNU Project.
Liquid War 6 is a multiplayer wargame. Your army is a blob of liquid
and you have to try and eat your opponents. Rules are very simple yet
original, they have been invented by Thomas Colcombet. It is possible to
play alone against the computer but the game is really designed to be
played with friends, on a single computer, on a LAN, or on Internet.
More informations on http://www.gnu.org/software/liquidwar6/
Registration Date: Tue 29 Nov 2005 10:17:41 PM UTC
License: GNU General Public License v3 or later
Development Status: 4 - Beta
posted by ufoot, Thu 07 May 2015 04:46:08 AM UTC
This is a bug-fix release, network still only works at a prototype stage. However, a bunch of bugs have been fixed, including a good deal show-stoppers which were preventing the game from starting some os OS/hardware combinations.
Have a nice day,
Christian.
posted by ufoot, Thu 27 Mar 2014 04:00:33 AM UTC
This is a bug-fix release, network works at a prototype stage.
Have a nice day,
Christian.
posted by ufoot, Sun 05 Jan 2014 01:17:17 PM UTC
After more than two years without a release, here's finally one. No revolution for now, but an important contribution from Epitech students (Epitech is a French IT school) who implemented a libcaca graphical (well, text, for that matter...) backend, as well as a new "handicap" mode. I'm still working on the network stuff - never been so [...]
posted by ufoot, Sun 18 Dec 2011 06:02:48 PM UTC
0.0.12beta is out, quoting NEWS file:
Major improvements include help, tooltips and breadcrumbs displayed within the menus. The network remote node detection is enabled by default, even if network are not yet possible. Map can also have a proper description, mention author and license in the metadata. MS-Windows and Mac OS X packates now
[...]
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