Liquid War 6 - News
posted by ufoot, Sun 04 Oct 2009 01:23:16 AM UTC - 0 replies
This long waited release introduces a dedicated rendering thread, the idea being to use modern and common multicore CPUs at their best capabilities. Game has also been ported to Mac OS X, even if no package is yet available. Among the new features ...
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posted by ufoot, Sat 10 Jan 2009 08:50:25 PM UTC - 0 replies
Hello,
Liquid War 6 0.0.6beta is out.
This release has a remarquable new feature, which is a good example of what was perfectly not doable with old Liquid War 5. Indeed, maps can now have several layers, that is, players can move on different ...
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posted by ufoot, Sat 20 Dec 2008 11:10:21 PM UTC - 0 replies
This one is playable. Local games should work, network is not fully implemented yet. There are still many outstanding bugs and missing features but it should be worth downloading and installing the game even for end-users, non-hackers players, who just want to enjoy the game. Network support and bug-fixing become the next priorities.
posted by ufoot, Fri 19 Sep 2008 09:07:45 PM UTC - 0 replies
Finally, a new release.
Quoting the NEWS file:
-----8<------------------------------------------------------------
September 2008: release of 0.0.4beta. The major change is that
the game now runs on both GNU/Linux and Microsoft Windows. Other
...
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posted by ufoot, Wed 30 Jan 2008 10:55:21 PM UTC - 0 replies
Hi,
Release of 0.0.3beta, which is not really feature rich from a user/player point of view, but reflects the actual development and recent evolutions in the game structure. Includes multithreading, safer memory management, cleaner interfaces, and revamped documentation.
ufoot.
posted by ufoot, Mon 29 Oct 2007 08:51:55 PM UTC - 0 replies
Lots of "underground" work this month. Code has been updated, restructured, fixed, hacked. Package includes new maps by Kasper Hviid, and has been splitted into a core liquidwar6 package and an "add-on" liquidwar6-extra-maps package. Now focus will be put on 1) network code and 2) usability. It's time for players to toy arround with the game.
Enjoy,
Christian Mauduit.
posted by ufoot, Fri 07 Sep 2007 09:42:48 PM UTC - 0 replies
After a long time, finally a new release. Network code started pouring in, but it's not workable yet. Code has been updated so that it (hopefully) compiles better under various flavors of GNU/Linux. Next step remains enabling network. Note that a bunch of cool maps are now included. Oh, and, yes, LW6 is now licensed under the GPL v3.
http://download.savannah.gnu.org/releases/liquidwar6/liquidwar6-0.0.2beta.tar.gz
Have a nice day,
ufoot.
posted by ufoot, Sat 30 Dec 2006 01:07:09 AM UTC - 0 replies
A great effort has been put on packaging, so that people can try out the game. Debian (.deb) and Red Hat (.rpm) packages are available. Sound has been activated and documentation updated. Network support is planned for next year, hopefully it should be available in early 2007.
Best wishes,
ufoot.
posted by ufoot, Sat 25 Nov 2006 01:57:34 AM UTC - 0 replies
Hi,
Finally, a workable demo. There's still no real interesting gameplay (no winner, no timeout, no goal) so it's really a demo, a toy, and not a real game yet. Still, at this stage, the current snapshot can be used to try out maps, and have an ...
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posted by ufoot, Fri 13 Oct 2006 07:50:09 AM UTC - 0 replies
Hello,
Just a word to say that there's a new Liquid War 6 snapshot available: http://download.savannah.gnu.org/releases/liquidwar6/liquidwar6-20061012.tar.gz
Not many news, but many coding and commits. Most of the coding concerned arcane and ...
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