newsLiquid War 6 - News: Liquid War 6 : refactoring done, let's talk about algorithms

 
 
Latest News
Release of Liquid War 6 0.4.3681 posted by ufoot, Thu 27 Mar 2014 04:00:33 AM UTC - 0 replies
Liquid War 6 0.2.3551 released posted by ufoot, Sun 05 Jan 2014 01:17:17 PM UTC - 0 replies
Liquid War 6 0.0.12beta released posted by ufoot, Sun 18 Dec 2011 06:02:48 PM UTC - 0 replies
Liquid War 0.0.11beta released posted by ufoot, Tue 04 Oct 2011 07:43:10 AM UTC - 0 replies
Liquid War 0.0.10beta released posted by ufoot, Fri 29 Jul 2011 11:31:15 PM UTC - 0 replies
[Submit News]
[21 news in archive]

Liquid War 6 : refactoring done, let's talk about algorithms

Item posted by Christian Mauduit <ufoot> on Sun 26 Mar 2006 01:40:23 PM UTC.

Hello,

A few words about Liquid War 6.

The refactoring which had been started in early 2006 is now over. The game is now much more modular, the graphical backend is loaded dynamically, and this backend itself is structured in separated components. The algorithm part, the real "core" of the game is not written yet, but a decicated module "liquidwar6ker" has been set up, which has no dependencies on any external libraries but liquidwar6sys and glibc. This should, in the long term, ease up the work of using Liquid War algorithms & structures in a completely different context.

Additionnaly, a new snapshot has been released:
http://download.savannah.gnu.org/releases/liquidwar6/liquidwar6-20060325.tar.gz

Have a nice day,

Christian.

Comments:

No messages in Liquid War 6 : refactoring done, let's talk about algorithms

 

Back to the top


Powered by Savane 3.1-cleanup