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task #12265: Android port

Submitted by:  Christian Mauduit <ufoot>
Submitted on:  Thu 04 Oct 2012 04:35:51 AM UTC  
Votes:  100  
 
Should Start On: Wed 03 Oct 2012 10:00:00 PM UTCShould be Finished on: Mon 29 Apr 2013 10:00:00 PM UTC
Category: EnginePriority: 7 - High
Item Group: TodoStatus: Postponed
Privacy: PublicPercent Complete: 0%
Assigned to: Christian Mauduit <ufoot>Open/Closed: Open
Effort: 200.00

Thu 04 Oct 2012 04:35:51 AM UTC, original submission:

Write an android port.

This should definitely used the official NDK, complexity of this port probably comes from:

  • porting dependencies (including, but not limited to, Guile)
  • rewriting the autotools / Makefile wizardry for the very special Android case
  • writing a gfx backend which can run on Android (it could be a simple one as mod-soft or a fancy one as mod-gles2 but anyway, mod-gl1 won't work because it relies on OpenGL with non ES features, and also uses GLU)
  • writing the android specific stuff, such as a download of data on an SD card once the game is installed
Christian Mauduit <ufoot>
Project AdministratorIn charge of this item.

 

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  • -unavailable- added by m0max (Voted in favor of this item)
  • -unavailable- added by ufoot (Submitted the item)
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    Date Changed By Updated Field Previous Value => Replaced By
    Sat 02 Feb 2013 01:47:22 PM UTCm0maxCarbon-Copy-=>Added m0max

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