bugLiquid War 6 - Bugs: bug #31007, Mac OS binary does not work if Mac...

 
 

bug #31007: Mac OS binary does not work if Mac OS < 10.5

Submitter:  Christian Mauduit <ufoot>
Submitted:  Fri 10 Sep 2010 09:18:27 AM UTC
   
 
Category:  Install Severity:  3 - Normal
Status:  Postponed Privacy:  Public
Assigned to:  ufoot Open/Closed:  Open
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Fri 10 Sep 2010 09:18:27 AM UTC, original submission:  

Game complains it can't find some functions which are available on Leopard but not on Tiger. In theory SDL can run on 10.2 and I've seen LW6 runnning on 10.3 so there's no real reason Leopard is required, only this is the platform it's compiled on by default.

Need to find a way to compile in backward compatibility mode. Does not look so easy.

Relevant links:

http://www.cocoabuilder.com/archive/cocoa/191938-symbol-not-found-nsdefaultrunloopmode.html
http://old.nabble.com/SDL-on-Mac-OS-X-10.4---10.5-td22478459.html

Original report:

> OS Version:     10.4.11 (Build 8S2167)
> Report Version: 4
>
> Command: liquidwar6
> Path:    /Volumes/Liquid War 6 0.0.9beta/Liquid War
> 6.app/Contents/MacOS/liquidwar6
> Parent:  WindowServer [56]
>
> Version: 0.0.9beta (4)
>
> PID:    6145
> Thread: Unknown
>
> Link (dyld) error:
>
> Symbol not found: _NSDefaultRunLoopMode
>    Referenced from: /Volumes/Liquid War 6 0.0.9beta/Liquid War
> 6.app/Contents/MacOS/libSDL-1.2.0.dylib
>    Expected in:
> /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation/

Christian Mauduit <ufoot>
Group administrator

 

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