bugGNU Octave - Bugs: bug #62067, Implementation of edgealpha for...

 
 

bug #62067: Implementation of edgealpha for Surface

Submitter:  Razdvizh <razdvizh>
Submitted:  Wed 16 Feb 2022 10:09:44 PM UTC
 
Category:  Plotting with OpenGL Severity:  1 - Wish
Priority:  3 - Low Item Group:  Feature Request
Status:  None Assigned to:  None
Originator Name:  Open/Closed:  * Open
Release:  * dev Operating System:  * Any
* Mandatory Fields

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Thu 24 Feb 2022 09:25:43 AM UTC, comment #1: 

That would be a nice feature. But unfortunately, that's easier said than done. See also bug #57980.

Rendering transparent wireframes would probably only make sense if we had back-to-front sorting.

Markus M├╝tzel <mmuetzel>
Project Member
Wed 16 Feb 2022 10:09:44 PM UTC, original submission:  

I would like to see this properties be implemented at least when facecolor is zero(wireframe mode)

[x y z]=cylinder;
mesh(x,y,z,"facealpha",0,"edgealpha",0.5);
#mesh(x,y,z,"edgealpha",0.5);

Razdvizh <razdvizh>

 

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Attached Files
file #52868:  ea1.png added by razdvizh (13KiB - image/png)
file #52869:  ea2.png added by razdvizh (10KiB - image/png)

 

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   bug dependencies.

Items that depend on this one: None found

 

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    Follow 8 latest changes.

    Date Changed by Updated Field Previous Value => Replaced by
    2022-02-24 mmuetzel CategoryPlotting Plotting with OpenGL
        Severity3 - Normal 1 - Wish
        Priority5 - Normal 3 - Low
        Release5.2.0 dev
        Operating SystemGNU/Linux Any
        Dependencies- Depends on bugs #57980
    2022-02-16 razdvizh Attached File- Added ea2.png, #52869
    2022-02-16 razdvizh Attached File- Added ea1.png, #52868

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