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FreeDink tested under FreeBSD

Item posted by Sylvain Beucler <Beuc> on Sun 20 Jan 2008 01:59:52 PM UTC.

FreeDink successfully compiles and run under FreeBSD* :)
No change was needed in the source code, asserting the portability of the game engine.

Screenshot:
http://freedink.beuc.net/screenshots/freedink-1.07_2008-01-20_FreeBSD_QEMU.jpg

(*) More exactly, I tested with FreeBSD 6.3 running on QEMU.

Next step is fixing the endianness issues in file loading and saving (savegames, map.dat, etc.) and we'll run on PPC.

Comments:

Awesomeness. (posted by Alexander Krivács Schrøder, Sun 20 Jan 2008 09:25:48 PM UTC)

That's awesome! Soon Dink will be available on all platforms, beautiful. As for endianness-issues, those should be quick to solve... a few simple C macros that on little-endian systems just pass-through and on big-endian systems convert should do the trick. :-)


   

 

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