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FreeDink tested under FreeBSD

Item posted by Sylvain Beucler <Beuc> on Sun 20 Jan 2008 01:59:52 PM UTC.

FreeDink successfully compiles and run under FreeBSD* :)
No change was needed in the source code, asserting the portability of the game engine.


(*) More exactly, I tested with FreeBSD 6.3 running on QEMU.

Next step is fixing the endianness issues in file loading and saving (savegames, map.dat, etc.) and we'll run on PPC.

Awesomeness. (posted by Alexander Krivács Schrøder, Sun 20 Jan 2008 09:25:48 PM UTC)

That's awesome! Soon Dink will be available on all platforms, beautiful. As for endianness-issues, those should be quick to solve... a few simple C macros that on little-endian systems just pass-through and on big-endian systems convert should do the trick. :-)



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