GNU FreeDink - News: FreeDink tested under FreeBSD
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FreeDink tested under FreeBSD
Item posted by Sylvain Beucler <Beuc> on Sun 20 Jan 2008 01:59:52 PM UTC.
FreeDink successfully compiles and run under FreeBSD* :)
No change was needed in the source code, asserting the portability of the game engine.
Screenshot:
http://freedink.beuc.net/screenshots/freedink-1.07_2008-01-20_FreeBSD_QEMU.jpg
(*) More exactly, I tested with FreeBSD 6.3 running on QEMU.
Next step is fixing the endianness issues in file loading and saving (savegames, map.dat, etc.) and we'll run on PPC.
Comments:
| Awesomeness. (posted by Alexander Krivács Schrøder, Sun 20 Jan 2008 09:25:48 PM UTC) |
That's awesome! Soon Dink will be available on all platforms, beautiful. As for endianness-issues, those should be quick to solve... a few simple C macros that on little-endian systems just pass-through and on big-endian systems convert should do the trick. :-) |
| RE: Awesomeness. (posted by Sylvain Beucler, Thu 24 Jan 2008 07:42:14 PM UTC) |
It's a bit more complicated than that ;)
The original game's I/O functions are essentially "load/dump this C struct to/from memory from/to file", which can't be less portable.
This means it needs to be completely rewritten, but admittedly this shouldn't be long.
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