newsGNU FreeDink - News: Sound sample rate integrated in the engine

 
 
Latest News
GNU FreeDink 109.6 posted by Beuc, Sun 17 Feb 2019 12:48:16 AM UTC - 0 replies
New FreeDink game data release posted by Beuc, Sun 20 Jan 2019 05:18:16 PM UTC - 0 replies
New FreeDink DFArc frontend 3.14 release posted by Beuc, Wed 06 Jun 2018 07:03:46 PM UTC - 0 replies
New FreeDink game data release posted by Beuc, Sun 02 Apr 2017 08:34:27 AM UTC - 0 replies
GNU FreeDink 108.4 posted by Beuc, Wed 22 Oct 2014 08:22:43 PM UTC - 0 replies
[Submit News]
[47 news in archive]

Sound sample rate integrated in the engine

Item posted by Sylvain Beucler <Beuc> on Sun 09 Dec 2007 12:23:05 AM UTC.

At last, we have properly played sound effects when Dink picks items.

The remaining immediate issues are the support of 2 different fonts, and implementing the different resource search paths as described in doc/directory_layout.txt.

Hopefully this means a release soon enough :)

No messages in Sound sample rate integrated in the engine

 

Back to the top


Powered by Savane 3.4