GNU FreeDink - News: Sound sample rate
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Sound sample rate
Item posted by Sylvain Beucler <Beuc> on Thu 29 Nov 2007 09:52:07 PM UTC.
I implemented a proof-of-concept WAV player with arbitrary sample rate support, based on SDL_mixer with some tricks. It uses linear interpolation for efficiency, which is probably what was used in the original game. Now I need to integrate in the game engine :)
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