GNU FreeDink - News: Dink can be under GNU/Linux
Dink can be played under GNU/Linux!
Item posted by Sylvain Beucler <Beuc> on Sun 19 Aug 2007 09:02:36 PM UTC.
After redoing the port from scratch, GNU FreeDink now runs under GNU/Linux without bugs, just with a few limitations (no sound frequency change so some effects sound strange, improvable font support, and incompatible keycodes). I played the original game up to Kernsin and through Mystery Island without any trouble. The editor also works; since there is currently no portable keycodes in SDL, I suggest you switch to QWERTY/US layout before running it (setxkbmap us), otherwise most keys won't work.
I'm gonna try to fix the remaining limitations (possibly using other game libraries) and clean-up the code more now.
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