newsGNU FreeDink - News: Dink can be under GNU/Linux

Latest News
New FreeDink game data release posted by Beuc, Sun Apr 2 08:34:27 2017 - 0 replies
GNU FreeDink 108.4 posted by Beuc, Wed Oct 22 20:22:43 2014 - 0 replies
New FreeDink DFArc frontend 3.12 release posted by Beuc, Thu Oct 16 21:54:46 2014 - 0 replies
New FreeDink game data release posted by Beuc, Tue Sep 2 19:00:04 2014 - 0 replies
New website design posted by Beuc, Sat Jun 16 09:27:04 2012 - 0 replies
[Submit News]
[44 news in archive]

Dink can be played under GNU/Linux!

Item posted by Sylvain Beucler <Beuc> on Sun Aug 19 21:02:36 2007.

After redoing the port from scratch, GNU FreeDink now runs under GNU/Linux without bugs, just with a few limitations (no sound frequency change so some effects sound strange, improvable font support, and incompatible keycodes). I played the original game up to Kernsin and through Mystery Island without any trouble. The editor also works; since there is currently no portable keycodes in SDL, I suggest you switch to QWERTY/US layout before running it (setxkbmap us), otherwise most keys won't work.

I'm gonna try to fix the remaining limitations (possibly using other game libraries) and clean-up the code more now.


Woo! (posted by Alexander Krivács Schrøder, Sun Sep 2 05:13:00 2007)

It's wonderful to read that you're still working on this project, Sylvain! I'm really looking forward to trying this out. (Downloading the CVS repository as we speak.) I've been able to play Dink with severe limitations through the Wine project earlier, but if this version works, then maybe I can start developing DMODs again. (I've given up on Windows long ago. :-P)

Thanks again, can't wait to try this.



Back to the top

Powered by Savane 3.1-cleanup1