newsGNU FreeDink - News: Dink can be under GNU/Linux

 
 
Latest News
New Maintainer posted by kjharcombe, Wed 01 Jun 2022 12:32:32 PM UTC
GNU FreeDink 109.6 posted by Beuc, Sun 17 Feb 2019 12:48:16 AM UTC
New FreeDink game data release posted by Beuc, Sun 20 Jan 2019 05:18:16 PM UTC
New FreeDink DFArc frontend 3.14 release posted by Beuc, Wed 06 Jun 2018 07:03:46 PM UTC
New FreeDink game data release posted by Beuc, Sun 02 Apr 2017 08:34:27 AM UTC

Dink can be played under GNU/Linux!

Item posted by Sylvain Beucler <Beuc> on Sun 19 Aug 2007 09:02:36 PM UTC.

After redoing the port from scratch, GNU FreeDink now runs under GNU/Linux without bugs, just with a few limitations (no sound frequency change so some effects sound strange, improvable font support, and incompatible keycodes). I played the original game up to Kernsin and through Mystery Island without any trouble. The editor also works; since there is currently no portable keycodes in SDL, I suggest you switch to QWERTY/US layout before running it (setxkbmap us), otherwise most keys won't work.

I'm gonna try to fix the remaining limitations (possibly using other game libraries) and clean-up the code more now.

 

Back to the top

Powered by Savane 3.14-8aba.
Corresponding source code