buggnubg - Bugs: bug #31090, "Skip ahead to where I get to...

 
 

bug #31090: "Skip ahead to where I get to play" feature

Submitter:  None
Submitted:  Mon 20 Sep 2010 09:17:54 PM UTC
 
Originator Name:  Stephen Originator Email:  * -email is unavailable-
Item Group:  Feature Request Category:  Graphical User Interface
Release:  * 0.90-devel Privacy:  Public
Operating System:  All Severity:  3 - Normal
Open/Closed:  Open Assigned to:  None
Priority:  5 - Normal Status:  Wish
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Tue 12 Mar 2013 04:09:17 AM UTC, comment #3: 

Thanks for the response NG. I hadn't thought about the cube. Still, I'd like option 1 at least. PM's solutions weren't elegant enough for a product this beautiful.

Anonymous
Tue 12 Mar 2013 01:38:51 AM UTC, comment #2: 

This is auto-pass, a feature much requested on turn-based sites that do not have it. But then the players there are dependant on human opponents who might not move for a day or five, and coming to the game just to click "Okay, do nothing" is tedious.

Auto-pass against GnuBg would still be useful, even if not as drastic a tedium saver as above. It could have two option. 1) The basic "Keep passing until I can move", which sacrifices cube decisions that the player might want to make, and 2) "Pass until I can move or a cube decision is close", where "close" is some value to be determined and probably added to settings.

Neural Gnat <neuralgnat>
Sat 13 Nov 2010 07:00:49 PM UTC, comment #1: 

There are parameters in the Settings|Options|Display panel that will speed up forced plays.

Decreasing move delay and increasing animation speed (or setting it to no animation or blink checkers since slide checkers may be relatively slow anyway) should do what you ask.

On the other hand, the parameters will apply when you're actively playing as well. You may have to experiment and hopefully find settings that will be comfortable for both situations.

Philippe Michel <plm>
Project Administrator
Mon 20 Sep 2010 09:17:54 PM UTC, original submission:  

I don't like dancing on the bar while waiting to be able to play. When there's a forced move, there should be a command for the computer to instantly play my moves for me, like the "end game" feature, but only until I actually have a decision to make.

Going into the menus and turning on the automatic play features don't cut it because I have to either watch the animation go, which can take forever, or click-click-click-click-click-click to make it go faster.

My workaround is to hit the "end game" button, then go back through the moves list and figure out where the first place was where I would have had a choice to make. That's a really inelegant way of doing it, and one button could solve it, or even better, a feature that instantly plays forced moves. I don't need to see the computer play them out. I trust it not to cheat.

Thanks,

Stephen

Anonymous

 

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  • -email is unavailable- added by neuralgnat (Posted a comment)
  • -email is unavailable- added by plm (Posted a comment)
  • -email is unavailable- added by None (Submitted the item)
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    Follows 1 latest change.

    Date Changed by Updated Field Previous Value => Replaced by
    2010-11-13 plm StatusNone Wish

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