taskSavannah Administration - Tasks: task #5225, Submission of Nelit2 Engine

 
 

task #5225: Submission of Nelit2 Engine

Submitter:  Alexander Boldyrev <st0ke>
Submitted:  Fri 03 Feb 2006 04:35:49 AM UTC
   
 
Should Start On:  Fri 03 Feb 2006 12:00:00 AM UTC Should be Finished on:  Mon 13 Feb 2006 12:00:00 AM UTC
Category:  Project Approval Priority:  * 5 - Normal
Status:  Cancelled Privacy:  Public
Assigned to:  kickino Open/Closed:  Closed
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Wed 15 Mar 2006 09:22:59 AM UTC, comment #4: 

Hello.

You shouldn't give up developing free software als for Windows(tm), but it should run primary on Free Operating Systems - and without any emulation.

So I think we can give it up here. :-/


But at last, you can use OpenGL of course in free software project. But you cannot link against OpenGL while releasing your files under the GNU GPL - think of the "derivative" work statement in the GPL.



Because of your "But i didn't port all code from DX to Free-Library."--statement I drop your request here.
Feel free to re-register if you become someday free (like in freedom).

Regards,

Sebastian Wieseler <kickino>
Wed 15 Mar 2006 08:46:38 AM UTC, comment #3: 

Hi,

I can't disable support Windows.
And i didn't understand position with DirectX. It's only in Win32 version. If you want, I can remove DX-code. But i didn't port all code from DX to Free-Library. It's my work to month. (now work in POSIX system only with Wine or Cedega)

About license:
Different parts (subsystems) of engine have different license. For example, graph subsystem use LGPL, but core use BSD.

And what you mean, when said about OpenGL? I can't use it? I see many Free-Projects, which use it API.

PS: Sorry for my English.

Alex.

Alexander Boldyrev <st0ke>
Wed 15 Mar 2006 07:11:18 AM UTC, comment #2: 

Hi,

I am waiting for an answer from you.

If within one week I still do not get a reply, I will remove your project.
You will still be able to register it again once you have the time to deal with the registration issues.

Are you still willing to host your project at Savannah?
If not, please tell us - we don't bite, and it will make us gain time.

Regards.

Sebastian Wieseler <kickino>
Wed 08 Feb 2006 11:38:08 AM UTC, comment #1: 

Hi,
I'm evaluating the project you submitted for approval in Savannah.


In order to release your project properly and unambiguously under the GPL/LGPL/Modified BSD, please place copyright notices and permission-to-copy statements at the beginning of every file of source code.

In addition, if you haven't already, please include a copy of the plain text version of the GPL/LGPL/Modified BSD,
available from http://www.gnu.org/licenses/gpl.txt, http://www.gnu.org/licenses/lgpl.txt, http://www.xfree86.org/3.3.6/COPYRIGHT2.html#5 into a file named COPYING.GPL, COPYING.LGPL, COPYING.BSD.

For more information, see http://www.gnu.org/licenses/gpl-howto.html.

The GPL FAQ explains why these procedures must be followed.
To learn why a copy of the GPL must be included with every copy of the code, for example, see http://www.gnu.org/licenses/gpl-faq.html#WhyMustIInclude.


At second,  OpenGL has got an GPL/LGPL/Modified BSD incompatible license, please use the free 3D envirement ''mesa'' (http://mesa3d.org/). Can you fix it?




At third, DirectX is not available on free OS'es.

Even though your project is Free Software it can maybe not be hosted here. We only host projects that can run on a free operating system (such as GNU/Linux).

We have adopted this policy because now that completely free operating systems exist, we do not want to encourage users of those systems to start using proprietary operating
systems so that they can use your program.

If you are willing to maintain a version for free operating systems, which work as well as or better than other ports, you can then provide versions for non-free systems as well.
The idea is that at no point should only-free users be at a disadvantage compared to users of proprietary software.

Your project should always work equally well in free systems as in any other version you provide;
if you have some modules for non-free systems, you can delay their release until you have released the free operating system version.

If you accept this commitment then please tell us.
Thank you for your understanding.



Regards,

Sebastian Wieseler <kickino>
Fri 03 Feb 2006 04:35:49 AM UTC, original submission:  

A new project has been registered at Savannah
The project account will remain inactive until a site admin approve or discard the registration.


######### REGISTRATION ADMINISTRATION #########

While this item will be useful to track the registration process, approving or discarding the registration must be done using the specific "Group Administration" page, accessible only to site administrators, effectively logged as site administrators (superuser):

  <https://savannah.nongnu.org/admin/groupedit.php?group_id=8329>


######### REGISTRATION DETAILS #########

Full Name:
----------
  Nelit2 Engine

System Group Name:
-----------------
  nelit2e

Type:
-----
  non-GNU software & documentation

License:
--------
  Other

Other License:
--------------
  GNU GPL, GNU LPGL, Modified BSD

Description:
------------
  Nelit2 Engine - game engine, which include graph, sound and physic. Also include input system.

This project is written on C/C ++, but as it modular, some other languages as FreePascal or Asm can be used.

You can write on it engine both small arcades, and large projects.

This engine has high-level API, therefore to work with it it is rather easy.

Pre-alpha code: http://www.st0ke.nm.ru/nSt0ke2/files/code.0.2.0.zip (ZIP-arhive)

Other Software Required:
------------------------
  OpenGL, SDL - Is present in minimum Free OS
DirectX - only in Win32
ODE, OpenAL - Is not present in minimum Free OS


Alexander Boldyrev <st0ke>

 

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Follow 6 latest changes.

Date Changed by Updated Field Previous Value => Replaced by
2006-03-15 kickino StatusPing-ed Cancelled
    Open/ClosedOpen Closed
2006-03-15 kickino StatusNeed Info Ping-ed
2006-02-08 kickino StatusNone Need Info
    Assigned toNone kickino
    Percent Complete0% 10%

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