Role Playing Game Engine - Tasks: task #8059, 0.0.2:Create Dialog library in...
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task #8059: 0.0.2:Create Dialog library in Scheme
Submitter: | Remco Bras <rvbras> | ||
Submitted: | Sun 20 Apr 2008 07:29:42 PM UTC | ||
Should Start On: | Sat 19 Apr 2008 10:00:00 PM UTC | Should be Finished on: | Sat 19 Apr 2008 10:00:00 PM UTC |
Category: | Scheme Library | Priority: | 5 - Normal |
Status: | Postponed | Privacy: | Public |
Assigned to: | rvbras | Percent Complete: | 70% |
Open/Closed: | Open | Effort: | 0.00 |
Tue 26 Aug 2008 05:05:34 PM UTC, comment #3: |
Remco Bras <rvbras> |
Sun 04 May 2008 07:13:40 PM UTC, comment #2: Though we have a prototype API now, it doesn't support very many dialog types and isn't very flashy. This should be fixed in due time, but for now, other tasks take priority for me. |
Remco Bras <rvbras> |
Wed 23 Apr 2008 03:41:56 PM UTC, comment #1: A prototype dialog API was implemented last night, but it doesn't contain support for proper key bindings. Also, it doesn't properly handle text sizes, but perhaps it shouldn't for now as such things are indeed somewhat complicated and something the user can take care of. Automagically splitting text is somewhat of a luxury. |
Remco Bras <rvbras> |
Sun 20 Apr 2008 07:29:42 PM UTC, original submission:
This library could be somewhat straightforward, the idea being to combine the current window and text APIs to create a somewhat reasonable dialog system.
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Remco Bras <rvbras> |
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Follow 7 latest changes.
Date | Changed by | Updated Field | Previous Value | => | Replaced by |
---|---|---|---|---|---|
2008-08-26 | rvbras | Summary | Create Dialog library in Scheme | 0.0.2:Create Dialog library in Scheme | |
2008-05-04 | rvbras | Status | In Progress | Postponed | |
Percent Complete | 30% | 70% | |||
2008-04-23 | rvbras | Status | Ready For Test | In Progress | |
2008-04-23 | rvbras | Category | None | Scheme Library | |
Status | None | Ready For Test | |||
Percent Complete | 0% | 30% |
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Corresponding source code
Prototype was rewritten a while ago, less of a god-awful mess now. Whether or not this needs support for n concurrent dialog queues is debatable, but it does need some more types of dialogs anyway. Fortunately, types can be defined separately now, see dialog-types.scm.