taskRole Playing Game Engine - Tasks: task #7849, 0.0.4: Multi-tile sprite support


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task #7849: 0.0.4: Multi-tile sprite support

Submitted by:  Remco Bras <rvbras>
Submitted on:  Thu 13 Mar 2008 09:53:23 AM UTC  
Should Start On: Wed 12 Mar 2008 11:00:00 PM UTCShould be Finished on: Wed 12 Mar 2008 11:00:00 PM UTC
Category: C CorePriority: 1 - Later
Status: PostponedPrivacy: Public
Percent Complete: 0%Assigned to: None
Open/Closed: OpenEffort: 0.00

Thu 13 Mar 2008 09:53:23 AM UTC, original submission:

RPGE currently only supports 16 by 16 sprites, rather than a sprite-specific width.

This task comes down to adding support for m by n sprites, wherein each and every single mob can have a unique sprite size. (Tile sprite sizes are obviously limited to the uniform size of a tile) Furthermore, this means that tile occupants have to be somehow generalized, such that the collision checking of mobs and tiles comes down to a checking intersection of two m by n rectangles. Another tricky part is keeping track of the 'occupant status' of a m by n mob that may span 200 tiles, 1 tile or even just 1/8th of a tile.

For me, personally, this is a RPGE-1.0.0 item, something that should be fixed before I can call RPGE 'complete', but not something that is extremely urgent.

Remco Bras <rvbras>
Project Administrator


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    Follow 4 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Sun 24 Aug 2008 08:10:48 PM UTCrvbrasSummaryWish Item: Multi-tile sprite support=>0.0.4: Multi-tile sprite support
    Thu 13 Mar 2008 09:55:46 AM UTCrvbrasCategoryNone=>C Core
      Priority5 - Normal=>1 - Later

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