C++ Search Algorithms Library - Tasks: task #6109, Conspiracy Numbers
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task #6109: Conspiracy Numbers
Submitter: | Carlos Linares López <clinares> | ||
Submitted: | Thu 16 Nov 2006 10:32:45 AM UTC | ||
Category: | Two-player search algorithms | Should Start On: | Sun 17 Dec 2006 11:00:00 PM UTC |
Should be Finished on: | Sat 30 Dec 2006 11:00:00 PM UTC | Severity: | 3 - Normal |
Priority: | 3 - Low | Status: | Postponed |
Privacy: | Public | Assigned to: | elakasta |
Percent Complete: | 0% | Open/Closed: | Open |
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Depends on the following items: None found
Items that depend on this one: None found
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Follow 4 latest changes.
Date | Changed by | Updated Field | Previous Value | => | Replaced by |
---|---|---|---|---|---|
2007-06-04 | elakasta | Status | None | Postponed | |
2006-11-17 | elakasta | Should Start On | 2006-11-16 | 2006-12-17 | |
Should be Finished on | 2006-11-16 | 2006-12-30 | |||
2006-11-16 | clinares | Assigned to | clinares | elakasta |
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Corresponding source code
To program McAllester's conspiracy numbers.
Conspiracy numbers are quite a good idea for programming some games, the rationale behind it is that an intelligent player shall choose the most robust alternatives in spite of their minimax value.