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bug #26765: opengl renderer fails to load bitmaps/textures

Submitter:  John Wimer <vipw>
Submitted:  Tue 09 Jun 2009 06:44:12 PM UTC
Category:  render-opengl Severity:  3 - Normal
Release:  trunk Status:  Confirmed
Privacy:  Public Assigned to:  None
Open/Closed:  Open
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Thu 17 Sep 2009 06:09:42 AM UTC, comment #4: 

Is testsuite/samples/money3.swf not simple enough? I don't know how to create a new swf file.

John Wimer <vipw>
Project Member
Wed 16 Sep 2009 11:05:17 PM UTC, comment #3: 

Hi, this looks like some border + GL_REPEAT in action. Could you please provide a simple .swf?

Gwenole Beauchesne <gbeauche>
Tue 09 Jun 2009 08:41:58 PM UTC, comment #2: 

If I said that, it was probably a lie.

Bastiaan Jacques <bjacques>
Project Member
Tue 09 Jun 2009 06:53:02 PM UTC, comment #1: 

Same here. Bastiaan mentioned it's due to lack of double-buffering

Sandro Santilli <strk>
Project Member
Tue 09 Jun 2009 06:44:12 PM UTC, original submission:  

When using the ogl renderer, loading bitmaps gives pretty broken results. The textures appear to only be treated as a single line, although I verified that the texture is being loaded with the glTexImage2D function.

This bug happens with trunk as well as 0.8.5.

Example of error as screenshot:

glxinfo output:

I also tested without the nvidia binary driver, and the visual effect was the same.

John Wimer <vipw>
Project Member


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    Follow 2 latest changes.

    Date Changed by Updated Field Previous Value => Replaced by
    2013-07-05 bjacques Severity4 - Important 3 - Normal
    2009-06-09 strk StatusNone Confirmed

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