Thu 16 Feb 2012 01:30:15 PM UTC, original submission:
Hello, I have used Gnash 0.8.9 and Gnash 0.8.10 to play flash7 file that tries to invoke sound within ActionScript 2.0, by using this code
snd=new Sound(this);
snd.attachSound("beep-note");
trace("sound: starting (repeat 0)");
snd.start(0.0,0);
It supposed to play sound from offset '0.0' with repeat value '0' which Flash Player will treat it like a repeat value '1' (aka. play the sound once)
But on Gnash, it was treated as an infinite-looped sound, which was an incorrect behavior.
http://www.mediafire.com/download.php?v94sl7efynp80lf
This is a 'correct' result from Macromedia Flash Player 7
You will notice that sound was played only once.
http://www.mediafire.com/download.php?62p0gt95r6151od
This is a video result from Gnash 0.8.10
You will notice that sound was looped infinitely, and there was also a gap between loop, which seems to be a symptom of bug #24481 (ActionScript sound loop gap)
http://www.mediafire.com/download.php?5h7gl9zqyrv4z47
These are my dummy flash files (created from Flash MX 2004), accompanied with source code, and also attached here.
(These videos was recorded using soundrepeat.0.swf [SoundRepeat0.as], but other files will behave the same)
Note #1: both zero and negative repeat value was treated by Macromedia Flash Player as it was '1'.
Note #2: both zero and negative repeat value was treated by Gnash as it was an infinite repeat (any negative value will get the same video result as above)
Gnash: gnash_0.8.9-1~lenny and gnash_0.8.10-1~lenny from getgnash.org APT repository (both yield exactly same result)
System: Debian GNU/Linux 5.0 Lenny on i386
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