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Fri 05 Jul 2013 01:35:00 PM UTC, comment #8:
Yep, it's the Y being wrong, not the X
(as said by bwy in comment #2)
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Fri 05 Jul 2013 12:59:18 PM UTC, comment #7:
Hits are still registered some distance under the birds.
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Tue 09 Nov 2010 03:13:18 AM UTC, comment #6:
This is the same bug as http://www.juegosfan.com/commando-2, when the aircraft gone, the soldier fall from the house...
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Wed 14 Jan 2009 11:57:42 AM UTC, comment #5:
The version referred to in this bug report actually has an extra 'bird hunting' game, which still fails. Giving the same treatment to generic_character::pointInShape makes this work as well, but fails some of the HitTest tests (3 XPASS, 2 FAIL).
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Wed 14 Jan 2009 11:49:04 AM UTC, comment #4:
Tests welcome.
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Wed 14 Jan 2009 08:53:46 AM UTC, comment #3:
hitTest apparently ignores _root's transform. I have a fix under test.
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Tue 13 Jan 2009 04:13:57 PM UTC, comment #2:
This has to do with MovieClip.hitTest. pointInBounds() returns false when it should be true. The problem may be to do with the 'camera' effect, which changes root's _x translation. Anyway, assuming getBounds() is correct, the only possible error is in getWorldMatrix(), as the x and y arguments are passed.
In any case, the hit is registered at the correct height (always the same, I think), but at the wrong x position.
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Thu 15 Nov 2007 01:20:43 PM UTC, comment #1:
Not sure if it's related, but as_environment's get_variable_raw seems to fail consistently through the movie, leaving lots of undefineds on the stack, some of them apparently having to do with the hit test.
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Thu 15 Nov 2007 08:52:39 AM UTC, original submission:
bowman.swf (lots of versions on the internet) works pretty well. However, in all games the point where a hit is registered is miles away from where it should be. This version:
http://www.addictinggames.com/D78AQSAKQLQWI9/2817.swf
6de9d67be5e3acfe1ef62022bba632fd
has a 'bird hunting' game, where a hit is registered some distance under the birds.
When playing against a computer opponent, you are hit if the arrow lands a short distance behind you, your opponent usually much closer to you than he's drawn.
The opponent's bow also looks strange, but I haven't seen what it looks like on the pp
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