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task #9818: Implement a mod-soft graphics backend

Submitted by:  Christian Mauduit <ufoot>
Submitted on:  Sun Oct 25 17:00:38 2009  
Should Start On: Sat Oct 24 22:00:00 2009Should be Finished on: Tue Dec 31 23:00:00 2013
Category: EnginePriority: 3 - Low
Item Group: TodoStatus: Postponed
Privacy: PublicPercent Complete: 10%
Assigned to: Christian Mauduit <ufoot>Open/Closed: Open
Effort: 30.00

Thu Oct 4 04:14:15 2012, comment #1:

This item used to be called "Implement a mod-legacy" graphics backend.

As of today, the framework is here, src/gfx/mod-soft does exists, and some SDL code has been mutualized, now the backend is not written yet. It should also be helpful to have it as an example, a good start to write other backends.

Christian Mauduit <ufoot>
Project AdministratorIn charge of this item.
Sun Oct 25 17:00:38 2009, original submission:

This backend will be usefull for people with non-accelerated hardware, enabling them to play the game fluently. Besides graphics driver are always a mess as far as Freedom is concerned (nvidious...) so having the program non dependant on those is important. There are some free drivers, but not for all hardware in accelerated mode.

Christian Mauduit <ufoot>
Project AdministratorIn charge of this item.


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    Follow 5 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Thu Oct 4 04:14:34 2012ufootEffort0.00=>30
    Thu Oct 4 04:14:15 2012ufootShould be Finished onSun Jan 24 23:00:00 2010=>Tue Dec 31 23:00:00 2013
      Priority5 - Normal=>3 - Low
      Percent Complete0%=>10%
      SummaryImplement a mod-legacy graphics backend=>Implement a mod-soft graphics backend

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