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task #9818: Implement a mod-soft graphics backend

Submitter:  Christian Mauduit <ufoot>
Submitted:  Sun 25 Oct 2009 05:00:38 PM UTC
Should Start On:  Sat 24 Oct 2009 10:00:00 PM UTC Should be Finished on:  Tue 31 Dec 2013 11:00:00 PM UTC
Category:  Engine Priority:  3 - Low
Item Group:  Todo Status:  Postponed
Privacy:  Public Assigned to:  ufoot
Percent Complete:  10% Open/Closed:  Open
Effort:  30.00

Thu 04 Oct 2012 04:14:15 AM UTC, comment #1: 

This item used to be called "Implement a mod-legacy" graphics backend.

As of today, the framework is here, src/gfx/mod-soft does exists, and some SDL code has been mutualized, now the backend is not written yet. It should also be helpful to have it as an example, a good start to write other backends.

Christian Mauduit <ufoot>
Group administrator
Sun 25 Oct 2009 05:00:38 PM UTC, original submission:  

This backend will be usefull for people with non-accelerated hardware, enabling them to play the game fluently. Besides graphics driver are always a mess as far as Freedom is concerned (nvidious...) so having the program non dependant on those is important. There are some free drivers, but not for all hardware in accelerated mode.

Christian Mauduit <ufoot>
Group administrator


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    Follow 5 latest changes.

    Date Changed by Updated Field Previous Value => Replaced by
    2012-10-04 ufoot Effort0.00 30
    2012-10-04 ufoot Should be Finished on2010-01-24 2013-12-31
        Priority5 - Normal 3 - Low
        Percent Complete0% 10%
        SummaryImplement a mod-legacy graphics backend Implement a mod-soft graphics backend

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