Role Playing Game Engine - Tasks: task #7870, 0.0.2:Garbage collect old images
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task #7870: 0.0.2:Garbage collect old images
Submitter: | Remco Bras <rvbras> | ||
Submitted: | Sat 22 Mar 2008 10:19:27 AM UTC | ||
Should Start On: | Fri 21 Mar 2008 11:00:00 PM UTC | Should be Finished on: | Fri 21 Mar 2008 11:00:00 PM UTC |
Category: | C Core | Priority: | 7 - High |
Status: | Ready For Test | Privacy: | Public |
Assigned to: | rvbras | Percent Complete: | 70% |
Open/Closed: | Open | Effort: | 0.00 |
Tue 26 Aug 2008 05:18:34 PM UTC, comment #4: |
Remco Bras <rvbras> |
Mon 19 May 2008 05:18:48 PM UTC, comment #3: Currently, a prototype is ready for test (actually has been for a few days). In preliminary testing, it seems to have worked, not sure if this thing is 'done' or test-ready. |
Remco Bras <rvbras> |
Thu 15 May 2008 08:25:20 AM UTC, comment #2: Some basic preliminary design notes:
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Remco Bras <rvbras> |
Mon 21 Apr 2008 08:11:20 AM UTC, comment #1: Counting references on mobs is not particularly hard, (it should be part of the mob creation tricks), one just needs to make sure mobs are properly destroyed.
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Remco Bras <rvbras> |
Sat 22 Mar 2008 10:19:27 AM UTC, original submission:
Images no longer used by mobs, tiles or anything should be automagically garbage collected. To do this, implement reference-counting, counting any number of occurrences in a tilegrid as a single reference.
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Remco Bras <rvbras> |
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Follow 7 latest changes.
Date | Changed by | Updated Field | Previous Value | => | Replaced by |
---|---|---|---|---|---|
2008-08-26 | rvbras | Summary | Garbage collect old images | 0.0.2:Garbage collect old images | |
2008-05-19 | rvbras | Status | In Progress | Ready For Test | |
Percent Complete | 0% | 70% | |||
2008-04-21 | rvbras | Status | None | In Progress | |
2008-03-22 | rvbras | Category | None | C Core | |
Priority | 5 - Normal | 7 - High | |||
Assigned to | None | rvbras |
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Corresponding source code
Needs a specific testing app to verify proper operation, including some decent valgrinding here and there... While I'm at it, get make check to do something.