taskRole Playing Game Engine - Tasks: task #7849, 0.0.4: Multi-tile sprite support

 
 

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task #7849: 0.0.4: Multi-tile sprite support

Submitter:  Remco Bras <rvbras>
Submitted:  Thu 13 Mar 2008 09:53:23 AM UTC
   
 
Should Start On:  Wed 12 Mar 2008 11:00:00 PM UTC Should be Finished on:  Wed 12 Mar 2008 11:00:00 PM UTC
Category:  C Core Priority:  1 - Later
Status:  Postponed Privacy:  Public
Assigned to:  None Percent Complete:  0%
Open/Closed:  Open Effort:  0.00

Discussion

Thu 13 Mar 2008 09:53:23 AM UTC, original submission:  

RPGE currently only supports 16 by 16 sprites, rather than a sprite-specific width.

This task comes down to adding support for m by n sprites, wherein each and every single mob can have a unique sprite size. (Tile sprite sizes are obviously limited to the uniform size of a tile) Furthermore, this means that tile occupants have to be somehow generalized, such that the collision checking of mobs and tiles comes down to a checking intersection of two m by n rectangles. Another tricky part is keeping track of the 'occupant status' of a m by n mob that may span 200 tiles, 1 tile or even just 1/8th of a tile.

For me, personally, this is a RPGE-1.0.0 item, something that should be fixed before I can call RPGE 'complete', but not something that is extremely urgent.

Remco Bras <rvbras>
Group administrator

 

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    History

    Follow 4 latest changes.

    Date Changed by Updated Field Previous Value => Replaced by
    2008-08-24 rvbras SummaryWish Item: Multi-tile sprite support 0.0.4: Multi-tile sprite support
    2008-03-13 rvbras CategoryNone C Core
        Priority5 - Normal 1 - Later
        StatusNone Postponed

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