taskLiquid War 6 - Tasks: task #12265, Android port


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task #12265: Android port

Submitted by:  Christian Mauduit <ufoot>
Submitted on:  Thu 04 Oct 2012 04:35:51 AM UTC  
Votes:  100  
Should Start On:  Wed 03 Oct 2012 10:00:00 PM UTC Should be Finished on:  Mon 29 Apr 2013 10:00:00 PM UTC
Category:  Engine Priority:  7 - High
Item Group:  Todo Status:  Postponed
Privacy:  Public Percent Complete:  0%
Assigned to:  Christian Mauduit <ufoot> Open/Closed:  Open
Effort:  200.00

Thu 04 Oct 2012 04:35:51 AM UTC, original submission:  

Write an android port.

This should definitely used the official NDK, complexity of this port probably comes from:

  • porting dependencies (including, but not limited to, Guile)
  • rewriting the autotools / Makefile wizardry for the very special Android case
  • writing a gfx backend which can run on Android (it could be a simple one as mod-soft or a fancy one as mod-gles2 but anyway, mod-gl1 won't work because it relies on OpenGL with non ES features, and also uses GLU)
  • writing the android specific stuff, such as a download of data on an SD card once the game is installed
Christian Mauduit <ufoot>
Project AdministratorIn charge of this item.


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  • -email is unavailable- added by m0max (Voted in favor of this item)
  • -email is unavailable- added by ufoot (Submitted the item)

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    Date Changed by Updated Field Previous Value => Replaced by
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