taskLiquid War 6 - Tasks: task #12265, Android port


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task #12265: Android port

Submitter:  Christian Mauduit <ufoot>
Submitted:  Thu 04 Oct 2012 04:35:51 AM UTC
Votes: 100
Should Start On:  Wed 03 Oct 2012 10:00:00 PM UTC Should be Finished on:  Mon 29 Apr 2013 10:00:00 PM UTC
Category:  Engine Priority:  7 - High
Item Group:  Todo Status:  Postponed
Privacy:  Public Assigned to:  ufoot
Percent Complete:  0% Open/Closed:  Open
Effort:  200.00

Thu 04 Oct 2012 04:35:51 AM UTC, original submission:  

Write an android port.

This should definitely used the official NDK, complexity of this port probably comes from:

  • porting dependencies (including, but not limited to, Guile)
  • rewriting the autotools / Makefile wizardry for the very special Android case
  • writing a gfx backend which can run on Android (it could be a simple one as mod-soft or a fancy one as mod-gles2 but anyway, mod-gl1 won't work because it relies on OpenGL with non ES features, and also uses GLU)
  • writing the android specific stuff, such as a download of data on an SD card once the game is installed
Christian Mauduit <ufoot>
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  • -email is unavailable- added by m0max (Voted in favor of this item)
  • -email is unavailable- added by ufoot (Submitted the item)

    There are 100 votes so far. Votes easily highlight which items people would like to see resolved in priority, independently of the priority of the item set by tracker managers.


    Follows 1 latest change.

    Date Changed by Updated Field Previous Value => Replaced by
    2013-02-02 m0max Carbon-Copy- Added m0max

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