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News from Liquid War 6, more & more code

Item posted by Christian Mauduit <ufoot> on Mon 15 May 2006 02:23:00 PM UTC.

Hello,

Lots of coding recently.  Maps have been imported from Liquid War 5, and
some algorithmic code actually started to pour in the game. For
instance, teams can be placed on a map now, and most of the memory
structures necessary to handle all the game's logic are ready. While the
game is still not playable, it's getting closer to being a working demo.
Plans have also been made to use libcaca as a third renderer, the first
being SDL/GL and the second Allegro.

Have a nice day, and stay tuned,

Christian.

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