buggnubg - Bugs: bug #45814, Play automatically when moves are...

 
 

bug #45814: Play automatically when moves are forced but doubling is technically still an option

Submitter:  None
Submitted:  Mon 24 Aug 2015 03:37:16 PM UTC
   
 
Originator Name:  Julian Chennales Originator Email:  * -email is unavailable-
Item Group:  Feature Request Category:  Graphical User Interface
Release:  * 1.00 - 1.05Pre Privacy:  Public
Operating System:  All Severity:  3 - Normal
Open/Closed:  Open Assigned to:  None
Priority:  5 - Normal Status:  None
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Mon 24 Aug 2015 03:37:16 PM UTC, original submission:  

Strictly speaking the program correctly waits for the user to roll the dice if doubling is an option. If one is pinned down on a losing game or can only go from the bar to a single space if the correct die comes, the program still offers the chance to double even though it is a catastrophically bad idea. The same thing happens on a winning game when winning gammon or backgammon is a given and bearing off is also forced, doubling then is again strictly possible but also a terrible idea since it would be rejected to win a single point.

So, the request would be to set a generous threshold, say .500 or maybe configurable, over which the program would not offer the player the chance to double (it is just too bad an idea, why waste time on it) and allow the automatic forced moves to carry on. This would technically be a hint, but I think most people would agree that on such obvious conditions avoiding the frustration of having to roll each time to still be unable to play or automatically bear off forced moves is worse.

Thanks for a great program!

Anonymous

 

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