bugLiquid War 6 - Bugs: bug #34349, Segfault when using localized...

 
 

bug #34349: Segfault when using localized version

Submitted by:  Christian Mauduit <ufoot>
Submitted on:  Tue 20 Sep 2011 07:51:32 PM UTC  
 
Category: EngineSeverity: 3 - Normal
Status: FixedPrivacy: Public
Assigned to: Christian Mauduit <ufoot>Open/Closed: Closed

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Fri 23 Sep 2011 08:40:02 PM UTC, comment #2:

Radical solution -> using GL_FEEDBACK instead of GL_SELECT. I suspect this strategy is faster anyway, it also avoids using mostly software virtual rendering, the segfault was really in some GL code, my guess it's rarely used code as GL_SELECT ain't that common. GL_FEEDBACK is much more simple in many ways.

Christian Mauduit <ufoot>
Project AdministratorIn charge of this item.
Wed 21 Sep 2011 08:41:53 PM UTC, comment #1:

Dunno why, but problems arise when calling gluCylinder in picking (GL_SELECT) mode. Anyway this picking stuff was a nice way to waste CPU cycles, we'd rather use matrix transformations to figure out which cylinder is the best, as far as gl-cylinder is concerned.

Christian Mauduit <ufoot>
Project AdministratorIn charge of this item.
Tue 20 Sep 2011 07:51:32 PM UTC, original submission:

When running localized version, game freezes. I suspect menu buttons drawing to be the culprit, but could be something else.

Christian Mauduit <ufoot>
Project AdministratorIn charge of this item.

 

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    Follow 3 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Tue 04 Oct 2011 08:23:06 AM UTCufootStatusReady For Test=>Fixed
      Open/ClosedOpen=>Closed
    Fri 23 Sep 2011 08:40:02 PM UTCufootStatusIn Progress=>Ready For Test

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