bugLiquid War 6 - Bugs: bug #30842, Rules checksum error suspected

 
 

bug #30842: Rules checksum error suspected

Submitted by:  Christian Mauduit <ufoot>
Submitted on:  Sun 22 Aug 2010 06:01:33 PM UTC  
 
Category: EngineSeverity: 3 - Normal
Status: PostponedPrivacy: Public
Assigned to: Christian Mauduit <ufoot>Open/Closed: Closed

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Thu 28 Jul 2011 08:36:41 AM UTC, comment #1:

OK I close this for now, I guess we need to wait until network games are a reality before trying to find those bugs for real. At that stage, bug might have disappeared after the major July 2011 code rewrite. Or not. Anyway, it's untrackable in this state.

Christian Mauduit <ufoot>
Project AdministratorIn charge of this item.
Sun 22 Aug 2010 06:01:33 PM UTC, original submission:

Found when trying to fiddle with start positions, _lw6ker_cursor_get_start_xy returns different values when checksuming the rules object. Need to investigate but this might mean there's a problem with rules copy and/or object is modified on-the-fly. Indeed there are 2 different call contexts : either to place the cursor or to populate the team.

Christian Mauduit <ufoot>
Project AdministratorIn charge of this item.

 

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    Follow 2 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Thu 28 Jul 2011 08:36:41 AM UTCufootOpen/ClosedOpen=>Closed
    Sun 22 Aug 2010 06:01:55 PM UTCufootStatusIn Progress=>Postponed

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