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Tue 07 Jul 2009 04:21:35 PM UTC, comment #6:
Confirmed. Thanks. Pretty ugly game, btw :)
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Tue 07 Jul 2009 04:06:11 PM UTC, comment #5:
It was relying on enumerating Button properties and checking which were movieclips. Gnash wasn't adding any instances as properties.
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Tue 09 Dec 2008 07:40:01 AM UTC, comment #4:
Oops, I was wrong. listswf_d looks all right, listaction_d misses half of the code out.
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Tue 09 Dec 2008 07:37:51 AM UTC, comment #3:
The mass-enable function (enableall) is always called with 'false' in the pp, so I'm not sure if or when the buttons ever get enabled. Unfortunately listswf_d doesn't decompile most of this SWF, so it's difficult to debug.
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Mon 06 Oct 2008 03:47:21 PM UTC, comment #2:
FYI: having Button::get_enabled always return true fixes it...
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Mon 06 Oct 2008 03:36:16 PM UTC, comment #1:
The attached patch helps with debugging, that is by printing info about get_topmost_mouse_entity if instance name is 'start_btn'..
(file #16619)
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Mon 06 Oct 2008 03:31:08 PM UTC, original submission:
http://www.geocities.jp/lledoece/nanaca-crash_v107.swf
md5: 81222beac16846173d6e1efba901e949
The "Play" and friends are buttons (File->properties->mouse entities).
They don't respond to clicks because they are disabled
(enabled property set to false).
There's actionscript in the movie doing a mass-enable
and mass-disable, so this bug may have to do with
action order or similar.
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