bugLiquid War 6 - Bugs: bug #24303, Segfault when moving window on MS...

 
 

bug #24303: Segfault when moving window on MS 32-bit platform

Submitted by:  Christian Mauduit <ufoot>
Submitted on:  Fri 19 Sep 2008 07:51:04 AM UTC  
 
Category: EngineSeverity: 4 - Important
Status: FixedPrivacy: Public
Assigned to: Christian Mauduit <ufoot>Open/Closed: Closed

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Wed 21 Oct 2009 04:57:34 AM UTC, comment #1:

Fixed in 0.0.8beta (upcoming). OpenGL textures are now re-generated with context re-acquired when there's a WM event.

Christian Mauduit <ufoot>
Project AdministratorIn charge of this item.
Fri 19 Sep 2008 07:51:04 AM UTC, original submission:

When moving the window game on MS-Windows, the game segfaults. The error occurs in SDL code, it seems that the program has lost some context information or something like this.

The error is in "wglGetPixelFormat", happens when drawing buttons as of release 0.0.4beta. I found the following link interesting :
http://www.gamedev.net/community/forums/topic.asp?topic_id=41596

Also tried to "keep-alive" SDL by calling glViewport, trapping SDL_VIDEOEXPOSE, but it did not change anything.

Short term action is to disable windowed mode on MS Windows, the game always run fullscreen, and the bug does not show.

Still needs to be fixed, any SDL expert arround?

ufoot.

Christian Mauduit <ufoot>
Project AdministratorIn charge of this item.

 

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    Follow 2 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Wed 07 Jul 2010 01:23:31 PM UTCufootOpen/ClosedOpen=>Closed
    Wed 21 Oct 2009 04:56:26 AM UTCufootStatusPostponed=>Fixed

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