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Mon 15 Sep 2008 02:43:33 PM UTC, comment #8:
It seems I don't get it now. Thanks.
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Mon 15 Sep 2008 02:20:20 PM UTC, comment #7:
I've committed a check for that case. Do you still get the segfault?
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Mon 15 Sep 2008 02:13:20 PM UTC, comment #6:
No, I get the segfault too occasionally. Seems to be mixing sounds that have been deleted.
It's very hard to reproduce for me, but it when it happens it's after a thread switch. Sound deletion is mutex protected, but there's nothing to stop mixSoundData accessing sounds after they've been deleted.
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Mon 15 Sep 2008 01:46:13 PM UTC, comment #5:
How did this get fixed ?
Maybe memory errors now that libamf isn't used anymore ?
Anyway, I still get a segfault on exit...
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Mon 15 Sep 2008 01:08:07 PM UTC, comment #4:
Seems fixed to me.
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Thu 04 Sep 2008 10:37:55 AM UTC, comment #3:
assigned to bjacques, currently head-down in sound_handler
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Thu 04 Sep 2008 10:13:28 AM UTC, comment #2:
valgrind reports:
==9101== Invalid read of size 4
==9101== at 0x40CA167: gnash::media::SDL_sound_handler::mixSoundData(gnash::media::sound_data&, unsigned char*, unsigned) (stl_list.h:583)
==9101== by 0x40CB170: gnash::media::SDL_sound_handler::sdl_audio_callback(void, unsigned char, int) (sound_handler_sdl.cpp:841)
==9101== by 0x56D06E3: (within /usr/lib/libSDL-1.2.so.0.11.1)
==9101== by 0x56D81AA: (within /usr/lib/libSDL-1.2.so.0.11.1)
==9101== by 0x5724BBC: (within /usr/lib/libSDL-1.2.so.0.11.1)
==9101== by 0x45ED4FA: start_thread (in /lib/tls/i686/cmov/libpthread-2.7.so)
==9101== by 0x4CF0E5D: clone (in /lib/tls/i686/cmov/libc-2.7.so)
==9101== Address 0x2c is not stack'd, malloc'd or (recently) free'd
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Thu 04 Sep 2008 10:09:15 AM UTC, comment #1:
This seems to work to get there:
gui/gtk-gnash http://flash.uptoten.com/load3_82.swf -F 2 -U http://www.uptoten.com/kids/kidsgames-races-honey.html -P flashvars='PageID=651&LanguageDir=en&'
Segfault with trunk after you select the character.
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Thu 14 Feb 2008 02:06:08 PM UTC, original submission:
http://www.uptoten.com/kids/kidsgames-races-honey.html
The main movie in that page enters a kind of infinite load movie loop..
Again, it's not easy to fetch a standalone movie from taht site.
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