Liquid War 6 - Tasks: task #6133, Network
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task #6133: Network
Submitter: | Christian Mauduit <ufoot> | ||
Submitted: | Tue 21 Nov 2006 03:35:28 PM UTC | ||
Should Start On: | Mon 20 Nov 2006 11:00:00 PM UTC | Should be Finished on: | Sun 30 Dec 2012 11:00:00 PM UTC |
Category: | Engine | Priority: | 7 - High |
Item Group: | Todo | Status: | In Progress |
Privacy: | Public | Assigned to: | ufoot |
Percent Complete: | 80% | Open/Closed: | Open |
Effort: | 300.00 |
Thu 29 Oct 2009 01:09:27 AM UTC, comment #3: |
Christian Mauduit <ufoot> |
Wed 28 Oct 2009 06:17:15 PM UTC, comment #2: How does we want our future network-oriented LW6 to function? The important features are of course to be able to host / log into a game, and also some security. I think it would be good if there was lots of focus on the social aspects - Chat features everywhere and perhaps some player profiles, or a link to whatever social network the player hangs out at. The network could show the players computer name and country automatically.
|
Kasper Hviid <kasper_hviid> |
Mon 29 Oct 2007 09:05:51 PM UTC, comment #1: Network code is there. So far low-level TCP/IP wrappers are set up, and framework too. |
Christian Mauduit <ufoot> |
Tue 21 Nov 2006 03:35:28 PM UTC, original submission:
Add network capabilities to the game. |
Christian Mauduit <ufoot> |
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Follow 11 latest changes.
Date | Changed by | Updated Field | Previous Value | => | Replaced by |
---|---|---|---|---|---|
2012-10-04 | ufoot | Should be Finished on | 2012-12-31 | 2012-12-30 | |
2012-10-04 | ufoot | Should be Finished on | 2010-02-28 | 2012-12-31 | |
Priority | 5 - Normal | 7 - High | |||
Percent Complete | 50% | 80% | |||
Effort | 0.00 | 300 | |||
2011-08-01 | ufoot | Percent Complete | 10% | 50% | |
2009-10-25 | ufoot | Should be Finished on | 2008-02-29 | 2010-02-28 | |
2007-10-29 | ufoot | Should be Finished on | 2007-02-28 | 2008-02-29 | |
Status | None | In Progress | |||
Percent Complete | 0% | 10% | |||
2006-11-21 | ufoot | Assigned to | None | ufoot |
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Corresponding source code
Concerning the fact that maps should be downloadable -> yes yes, 3 times yes. In fact, this is probably how the "community" site I was talking about on the list will really exist. Simply a network of LW6 nodes exchanging maps.