Fighting
Fighting is only Player versus Enemy (PvE), a PvP mod is planned.
You will be able to fight alone (Normal Fight) or in a group with other players (Group Fight).
Once a Fight is started, it is not possible to add players to the Fight or remove them.
Basic Rules
Your attacks dependent on your Weapon Attack points, your weapon will also have Energy Use points which will be deducted (-) from your Energy.
When you completed your turn, the Energy of your character will restore (+) with your actual Health points.
Nature Skills
The Nature Spells will need 60% of your maximum Energy points.
A Spell will remain till the Fight has ended; the Spell's Attack points depend on the Enemy's Nature Type.
Air - Water / Water - Air = no effect
Earth - Fire / Fire - Earth = no effect
The same Nature Type = no effect
Air - Earth = Air Type has advantage
Air - Fire = Fire Type has advantage
Earth - Water = Earth Type has advantage
Fire - Water = Water Type has advantage
Advantage = +10% of (maximum) Health
No advantage = -10% of (maximum) Health
When a Spell is activated, all players in the Fight apply to these rules.
Additional Battle Skills
The Defense Mode can only be activated at the start of a turn, the Defense points depend on your armor (no armor = no defense).
You can perform a Jump Attack which will add +10% to your Attack points, but the Energy Use points are also +10%.
Enemy Level
Every zone has different enemies when traveling from one zone to another you will encounter both kind of enemies if you are attacked.
Only one Enemy can be involved in a Fight.
If you encounter an Enemy: throw one dice, your level has number 3; so number 4 means one level higher (number 5 means two levels higher, number 2 means one level lower, etcetera).
When the Enemy has a higher level, you may attack first, if the Enemy has the same or a lower level, then the Enemy attacks first.
Enemy Attack
Throw two dice, the total dice points are %'s from your maximum health, which will be the attack points of the enemy.
Currently for testing...
Copyright (c) 2006 Thomas Krans.
Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU Free Documentation License, Version 1.2
or any later version published by the Free Software Foundation;
with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
A copy of the license is included in the section entitled "GNU Free Documentation License".