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task #9818: Implement a mod-soft graphics backend

Submitted by:  Christian Mauduit <ufoot>
Submitted on:  Sun 25 Oct 2009 05:00:38 PM UTC  
 
Should Start On: Sat 24 Oct 2009 10:00:00 PM UTCShould be Finished on: Tue 31 Dec 2013 11:00:00 PM UTC
Category: EnginePriority: 3 - Low
Item Group: TodoStatus: Postponed
Privacy: PublicPercent Complete: 10%
Assigned to: Christian Mauduit <ufoot>Open/Closed: Open
Effort: 30.00

Thu 04 Oct 2012 04:14:15 AM UTC, comment #1:

This item used to be called "Implement a mod-legacy" graphics backend.

As of today, the framework is here, src/gfx/mod-soft does exists, and some SDL code has been mutualized, now the backend is not written yet. It should also be helpful to have it as an example, a good start to write other backends.

Christian Mauduit <ufoot>
Project AdministratorIn charge of this item.
Sun 25 Oct 2009 05:00:38 PM UTC, original submission:

This backend will be usefull for people with non-accelerated hardware, enabling them to play the game fluently. Besides graphics driver are always a mess as far as Freedom is concerned (nvidious...) so having the program non dependant on those is important. There are some free drivers, but not for all hardware in accelerated mode.

Christian Mauduit <ufoot>
Project AdministratorIn charge of this item.

 

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    Follow 5 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Thu 04 Oct 2012 04:14:34 AM UTCufootEffort0.00=>30
    Thu 04 Oct 2012 04:14:15 AM UTCufootShould be Finished onSun 24 Jan 2010 11:00:00 PM UTC=>Tue 31 Dec 2013 11:00:00 PM UTC
      Priority5 - Normal=>3 - Low
      Percent Complete0%=>10%
      SummaryImplement a mod-legacy graphics backend=>Implement a mod-soft graphics backend

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