taskSavannah Administration - Tasks: task #9759, Submission of Techne

 
 

task #9759: Submission of Techne

Submitter:  Dimitris Papavasiliou <dpapavas>
Submitted:  Sat 03 Oct 2009 08:48:42 AM UTC
   
 
Should Start On:  Fri 02 Oct 2009 09:00:00 PM UTC Should be Finished on:  Mon 12 Oct 2009 09:00:00 PM UTC
Category:  Project Approval Priority:  * 5 - Normal
Status:  Done Privacy:  Public
Assigned to:  None Open/Closed:  Closed
* Mandatory Fields

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Sat 03 Oct 2009 09:17:56 AM UTC, comment #1: 

Hi,

project submissions looks mostly fine.
A few source files miss the copyright&license notes.
kolmogerov.lua, halo.* and roam.h.

As this is only a small fraction, I think it was an oversight and trust you to catch up on that.

I approve your project and will enable your account.

Looks like this project is going to be very interesting. Good luck with it.

Sebastian Gerhardt <sgerhardt>
Sat 03 Oct 2009 08:48:42 AM UTC, original submission:  

A new project has been registered at Savannah
This project account will remain inactive until a site admin approves or discards the registration.


Registration Administration


While this item will be useful to track the registration process, approving or discarding the registration must be done using the specific Group Administration page, accessible only to site administrators, effectively logged as site administrators (superuser):



Registration Details


  • Name: Techne
  • System Name:  techne
  • Type: non-GNU software & documentation
  • License: GNU General Public License v3 or later





Description:

Techne is a programmable physical simulator and renderer.  It reads in a set of scripts wherein every aspect of a physical system is specified and then proceeds to simulate and render the system onscreen.  This is the general idea.  The main goal is to decouple computer programming, in its involved low-level form at least, from digital art creation thus shifting effort away from worrying about graphics library quirks and memory allocation and towards understanding and modelling the physical and aesthetic aspects of a given system.  This is not enough in itself though.  It's of no use if you have to recreate the underlying framework for each separate task. The secondary goal therefore is to design the system in such a way that new features, for instance physical models or shading algorithms, can be added and accumulated seamlessly, implemented with the least possible assumptions about their intended use so that they may be reused in diverse situations.

Techne itself is written in Objective C and uses Lua as an interface language.


Other Software Required:

Lua, MIT License, www.lua.org
OpenGL for which Mesa is an implementation, MIT License, http://www.mesa3d.org/
OpenAL, LGPL License, http://kcat.strangesoft.net/openal.html
ODE, BSD License, http://www.ode.org/
Freetype2, GPL License, http://freetype.org/freetype2/index.html
Fontconfig, http://www.fontconfig.org/wiki/.  For licensing info see COPYING inside a distribution or http://en.wikipedia.org/wiki/Fontconfig#cite_note-0


Tarball URL:

http://savannah.gnu.org/submissions_uploads/techne-0.1.tar.gz


Dimitris Papavasiliou <dpapavas>

 

(Note: upload size limit is set to 16384 kB, after insertion of the required escape characters.)

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  • -email is unavailable- added by sgerhardt (Posted a comment)
  • -email is unavailable- added by dpapavas (Submitted the item)
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    Follow 3 latest changes.

    Date Changed by Updated Field Previous Value => Replaced by
    2009-10-03 sgerhardt StatusNone Done
        Percent Complete0% 100%
        Open/ClosedOpen Closed

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