Pigeoncide - Tasks: task #9732, Discuss a valid development...
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task #9732: Discuss a valid development schedule
Submitter: | Marc André Modrow <marcm> | ||
Submitted: | Sun 20 Sep 2009 08:52:34 PM UTC | ||
Should Start On: | Sun 20 Sep 2009 12:00:00 AM UTC | Should be Finished on: | Sun 27 Sep 2009 12:00:00 AM UTC |
Category: | Documentation & Organization | Priority: | 9 - Immediate |
Status: | In Progress | Privacy: | Public |
Assigned to: | None | Percent Complete: | 0% |
Open/Closed: | Open | Effort: | 0.00 |
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We need a valid and complete schedule for everything we can see atm we need for sure.
And we need it asap.
As you will see: This is a huge pile to be done by christmas!
Things we have to get in order by now:
design
Boy
- mesh
- texture
- animation
- walking, jumping & landing sounds
- some voice samples (hit, be hit, fall, change weapon...)
at least 1 weapon
- mesh
- texture
- hit sounds (at least 3 per weapon - pidgeon 1&2 + environment)
- swing sound (1 per weapon class)
laser (coding vs. designing?)
- Idle sound, set sound, seize sound
at least 1 stick
- mesh
- texture
- 1 overall set sound
- 1 overall pick sound
Bird
- mesh
- texture
- animation
- sounds (be hit, frightened clucking, running, flying, starting, landing)
Level tiles (at least 1)
- mesh
- texture
Skydome/-box
- mesh
- texture
Hot Air Balloon
- mesh
- texture
Menu
- layout
- buttons
- background (probably 3d animation of the models)
- Button click sound
HUD
- Pigeons face (for the body count)
- strokes for the body count
- decide for a font!
- layout
General Sound
- ambience for the level
- at least 3 music tracks (menu, credits, level)
- at least 3 jingles (level begin, level succeed, level fail)
credits
intro video
game design
define scoring
define game modes
what role does the imaginary friend play. is he visible/audible?
story telling
tutorial
coding
I (Marc) don't know too much about this section, please fill this up.
physics
player control
pigeon movement
pigeon ai
random level generation
level change
game saving
menu functionality
netcode?
camera control
laser (if not done pre-compiled)
make shaders work with "real" textures
general game engine?
connect sound & animation to events
connect events to controls & physics
... probably a lot more.