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task #7299: Submission of Role Playing Game Engine

Submitter:  Remco Bras <rvbras>
Submitted:  Thu 13 Sep 2007 06:08:44 PM UTC
   
 
Should Start On:  Thu 13 Sep 2007 12:00:00 AM UTC Should be Finished on:  Sun 23 Sep 2007 12:00:00 AM UTC
Category:  Project Approval Priority:  * 5 - Normal
Status:  Done Privacy:  Public
Assigned to:  snoogie Open/Closed:  Closed
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Mon 17 Sep 2007 06:18:47 PM UTC, comment #2: 

Hi,

I have approved your project.  You will receive an automated e-mail containing detailed information about the approval.

Regards,

Jean-Michel

PS : Maybe you can add (C) after Copyright as suggest here http://www.gnu.org/prep/maintain/html_node/Copyright-Notices.html if you like.

Jean-Michel Frouin <snoogie>
Mon 17 Sep 2007 05:24:58 PM UTC, comment #1: 

Since I understand your wishes to review our source code, I've attached our latest, largely nonfunctional, tarball of rather buggy stubs. Unfortunately, the rewrite into C is in an early stage so this is all we have.

Also, INSTALL, README, AUTHORS and ChangeLog need work once we have some content to put in there.

Other than that, I hope you shall encounter no issues, legal or otherwise, during your review of our project.

(file #13973)

Remco Bras <rvbras>
Thu 13 Sep 2007 06:08:44 PM UTC, original submission:  

A new project has been registered at Savannah
This project account will remain inactive until a site admin approves or discards the registration.


Registration Administration


While this item will be useful to track the registration process, approving or discarding the registration must be done using the specific Group Administration page, accessible only to site administrators, effectively logged as site administrators (superuser):



Registration Details


  • Name: Role Playing Game Engine
  • System Name:  rpge
  • Type: non-GNU software & documentation
  • License: GNU General Public License v3 or later





Description:

Our project, Role Playing Game Engine, RPGE for short, will be an engine for 2-dimensional graphical role playing games. Its primary aim is to make the engine as generic as possible, using a scripting language to extend, control, change and regulate its behavior.

Secondarily, we intend to support as many platforms as possible, even though I personally only test on GNU/Linux. We do this by using exclusively free software dependencies, like Simple DirectMedia Layer for graphics, control etc and either Guile or Python (the debate's still ongoing) as our scripting language.

On the nitty-gritty details side, RPGE uses pretty much sprite-based graphics in a simple tile grid and it will probably support sprite animation internally, using a specific format for its sprites.

Until recently, RPGE was implemented in C++ using libsdl and having undergone several scripting language experiments, of which using libguile was the most succesful. However, we have decided to rewrite RPGE from the ground up in C, which is why we have no code to show right now.


Other Software Required:

Simple DirectMediaLayer (libsdl) http://www.libsdl.org
Guile (libguile) http://www.gnu.org/software/guile
SDL_image (libsdl_image) http://www.libsdl.org/projects/SDL_image/
SDL_ttf (libsdl_ttf)     http://www.libsdl.org/projects/SDL_ttf/


Remco Bras <rvbras>

 

(Note: upload size limit is set to 16384 kB, after insertion of the required escape characters.)

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Attached Files
file #13973:  RPGE-0.0.1.tar.gz added by rvbras (79KiB - application/x-tgz)

 

Depends on the following items: None found

Items that depend on this one: None found

 

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    Follow 4 latest changes.

    Date Changed by Updated Field Previous Value => Replaced by
    2007-09-17 snoogie StatusNone Done
        Open/ClosedOpen Closed
    2007-09-17 rvbras Attached File- Added RPGE-0.0.1.tar.gz, #13973
    2007-09-17 snoogie Assigned toNone snoogie

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