LordsAWar! - Tasks: task #15624, secondary player colours
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task #15624: secondary player colours
Submitter: | Ben Asselstine <benasselstine> | ||
Submitted: | Tue 05 May 2020 02:36:14 PM UTC | ||
Should Start On: | Tue 05 May 2020 04:00:00 AM UTC | Should be Finished on: | Tue 05 May 2020 04:00:00 AM UTC |
Category: | None | Priority: | 5 - Normal |
Status: | None | Privacy: | Public |
Assigned to: | None | Percent Complete: | 0% |
Open/Closed: | Closed | Effort: | 0.00 |
Mon 15 Feb 2021 07:00:03 PM UTC, comment #3: |
Ben Asselstine <benasselstine> |
Mon 15 Feb 2021 05:54:59 PM UTC, comment #2: Sometimes we can guess how many masks an image has from its geometry, and sometimes we can't.
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Ben Asselstine <benasselstine> |
Sat 13 Feb 2021 08:28:59 PM UTC, comment #1: Secondary colours breaks the file upgrade system because the expected shape of the masked images is different between versions.
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Ben Asselstine <benasselstine> |
Tue 05 May 2020 02:36:14 PM UTC, original submission:
Player colours originate the shield set, and every player gets one.
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Ben Asselstine <benasselstine> |
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Follow 2 latest changes.
Date | Changed by | Updated Field | Previous Value | => | Replaced by |
---|---|---|---|---|---|
2021-02-15 | benasselstine | Open/Closed | Open | Closed | |
2020-05-05 | benasselstine | Summary | Secondary Player Colours | secondary player colours |
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Corresponding source code
All done. It would be nice to have more images to use the multi-mask thing but I'm not an artist and limited it to the hero army unit, and it only affects the black player as it now has a secondary colour of red.