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Id: #8170
System Name: liquidwar6
Name: Liquid War 6
Group Type: Official GNU software

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This project is part of the GNU Project.

Liquid War 6 is a multiplayer wargame. Your army is a blob of liquid
and you have to try and eat your opponents. Rules are very simple yet
original, they have been invented by Thomas Colcombet. It is possible to
play alone against the computer but the game is really designed to be
played with friends, on a single computer, on a LAN, or on Internet.

More informations on http://www.gnu.org/software/liquidwar6/

Registration Date: Tue 29 Nov 2005 10:17:41 PM UTC
License: GNU General Public License v3 or later
Development Status: 4 - Beta

 

Latest News 
0.0.6beta, has layer support
     posted by ufoot, Sat 10 Jan 2009 08:50:25 PM UTC - 0 replies

Hello,

Liquid War 6 0.0.6beta is out.

This release has a remarquable new feature, which is a good example of what was perfectly not doable with old Liquid War 5. Indeed, maps can now have several layers, that is, players can move on different ...


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0.0.5beta, playable release
     posted by ufoot, Sat 20 Dec 2008 11:10:21 PM UTC - 0 replies

This one is playable. Local games should work, network is not fully implemented yet. There are still many outstanding bugs and missing features but it should be worth downloading and installing the game even for end-users, non-hackers players, who just want to enjoy the game. Network support and bug-fixing become the next priorities.

Liquid War 6 0.0.4beta
     posted by ufoot, Fri 19 Sep 2008 09:07:45 PM UTC - 0 replies

Finally, a new release.

Quoting the NEWS file:

-----8<------------------------------------------------------------
September 2008: release of 0.0.4beta. The major change is that
the game now runs on both GNU/Linux and Microsoft Windows. Other ...


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0.0.3beta
     posted by ufoot, Wed 30 Jan 2008 10:55:21 PM UTC - 0 replies

Hi,

Release of 0.0.3beta, which is not really feature rich from a user/player point of view, but reflects the actual development and recent evolutions in the game structure. Includes multithreading, safer memory management, cleaner interfaces, and revamped documentation.

ufoot.


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