Advanced Game Library - Summary
This project is not part of the GNU Project.
Adgali is a library for game and multimedia programming. It is primarily designed for the SDL library. It will provide: GUI interface, 2D graphics management with planes, tiles and windows, sound and music management,video streaming,AI engine,map generator and a graphical objects hierarchy to ease game creation
Registration Date: Monday 02/18/2002 at 13:12 UTC
License: GNU General Public License v2 or later
Development Status: 3 - Alpha
posted by apiou, Wednesday 09/29/2004 at 18:50 UTC - 0 replies
Some bugs corrections
Moves to Doxygen 1.3.6
Moves to Autoconf 2.59
Moves to Automake 1.9.1
Add Debian Packages generation
Add primary drawing primitives
posted by apiou, Tuesday 07/01/2003 at 01:47 UTC - 0 replies
Better BSD system support
Some bugs corrections
Added HLS (Hue, Lightness, Saturation) tranformation to the Image/channels functions.
Added the xcf image format handler (more compliant than the SDL_image ad Imlib2 ones).
Removes bad c files headers
Moves to Doxygen 1.3.2
correct indent bug which generates bad C code (isdigit problem ...).
posted by apiou, Friday 05/23/2003 at 18:01 UTC - 0 replies
Better cygwin support.
Some bug corrections.
agl_bfont tool works well now.
Added a crash event handler who does a backtrace of the process stack.
Added an xpm image format handler which works better than the SDL_image one (Yes Sam, get my work and put it into your library).
Added a dynamic loading system which permits runtime loaded plug-ins.
Added a hashed table module to speed up objets management system.
posted by apiou, Friday 04/18/2003 at 11:14 UTC - 0 replies
New release of adgali with minor corrections. Better recognition of math library. Ready for Mandrake 9.1. Better support of windows Cygwin
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