NXT_SetBrickName

Sets a new name for the NXT Brick (connected to the specified handle)

Contents

Syntax

[NXT_SetBrickName(name)

NXT_SetBrickName(name, handle)

Description

NXT_SetBrickName(name) sets a new name for the NXT Brick. The value name is a string value and determines the new name of the Brick. The maximum length is limited to 15 characters.

NXT_SetBrickName(name, handle) uses the given NXT connection handle. This should be a struct containing a serial handle on a PC system and a file handle on a Linux system.

If no NXT handle is specified the default one (COM_GetDefaultNXT) is used.

For more details see the official LEGO Mindstorms communication protocol.

Examples

   NXT_SetBrickName('MyRobot');
   handle = COM_OpenNXT('bluetooth.ini');
   NXT_SetBrickName('Mindy', handle);

See also

COM_GetDefaultNXT, NXT_SendKeepAlive, NXT_GetBatteryLevel,

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