Liquid War 6 - News
posted by ufoot, Sun 18 Dec 2011 06:02:48 PM UTC - 0 replies
0.0.12beta is out, quoting NEWS file:
Major improvements include help, tooltips and breadcrumbs displayed within the menus. The network remote node detection is enabled by default, even if network are not yet possible. Map can also have a proper ...
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posted by ufoot, Tue 04 Oct 2011 07:43:10 AM UTC - 0 replies
Hello,
Liquid War 0.0.11beta has been released.
This releases introduces weapons, to complete the team profiles concept. It also has an exp system which unlocks the next level when you win a given level in solo games, two new bot engines, visual enhancements including a wave effect, a Russian translation, and fixes about 10 outstanding bugs.
Available on: http://download.savannah.gnu.org/releases/liquidwar6/0.0.11beta/
Have a nice day,
Christian.
posted by ufoot, Fri 29 Jul 2011 11:31:15 PM UTC - 0 replies
After almost a whole year, a new LW6 release is finally out. Quoting the NEWS file:
This releases brings a new concept: "team profiles". Team can
act differently, some of them being more aggressive but weak,
some other being faster, and so on. Additionnally, bubbling
...
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posted by ufoot, Mon 23 Aug 2010 11:13:24 PM UTC - 0 replies
Hi,
Quoting the NEWS file:
-----8<-------------------------------------------------------------
- August 2010: release of 0.0.9beta. This releases fixes bugs 28030 (killing spree with small teams), 30409 (OS/X packaging), and 30354 (libpng ...
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posted by ufoot, Mon 05 Jul 2010 01:54:51 PM UTC - 1 reply
Hello,
Liquid War 6 0.0.8beta has been released today, game is now packaged for GNU/Linux, Microsoft Windows and MaOS/X. Has a bunch of new features including multiple layers, auto speed-calibration, a (totally useless!) splash screen and comes with some music. Network still not working, but getting closer and closer.
Enjoy!
Christian.
posted by ufoot, Sun 04 Oct 2009 01:23:16 AM UTC - 0 replies
This long waited release introduces a dedicated rendering thread, the idea being to use modern and common multicore CPUs at their best capabilities. Game has also been ported to Mac OS X, even if no package is yet available. Among the new features ...
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posted by ufoot, Sat 10 Jan 2009 08:50:25 PM UTC - 0 replies
Hello,
Liquid War 6 0.0.6beta is out.
This release has a remarquable new feature, which is a good example of what was perfectly not doable with old Liquid War 5. Indeed, maps can now have several layers, that is, players can move on different ...
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posted by ufoot, Sat 20 Dec 2008 11:10:21 PM UTC - 0 replies
This one is playable. Local games should work, network is not fully implemented yet. There are still many outstanding bugs and missing features but it should be worth downloading and installing the game even for end-users, non-hackers players, who just want to enjoy the game. Network support and bug-fixing become the next priorities.
posted by ufoot, Fri 19 Sep 2008 09:07:45 PM UTC - 0 replies
Finally, a new release.
Quoting the NEWS file:
-----8<------------------------------------------------------------
September 2008: release of 0.0.4beta. The major change is that
the game now runs on both GNU/Linux and Microsoft Windows. Other
...
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posted by ufoot, Wed 30 Jan 2008 10:55:21 PM UTC - 0 replies
Hi,
Release of 0.0.3beta, which is not really feature rich from a user/player point of view, but reflects the actual development and recent evolutions in the game structure. Includes multithreading, safer memory management, cleaner interfaces, and revamped documentation.
ufoot.
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