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Sound sample rate integrated in the engine

Item posted by Sylvain Beucler <Beuc> on Sun 09 Dec 2007 12:23:05 AM UTC.

At last, we have properly played sound effects when Dink picks items.

The remaining immediate issues are the support of 2 different fonts, and implementing the different resource search paths as described in doc/directory_layout.txt.

Hopefully this means a release soon enough :)

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