newsLiquid War 6 - News: News from Liquid War 6, more & more code

 
 
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Release of Liquid War 6 0.4.3681 posted by ufoot, Thu 27 Mar 2014 04:00:33 AM UTC - 0 replies
Liquid War 6 0.2.3551 released posted by ufoot, Sun 05 Jan 2014 01:17:17 PM UTC - 0 replies
Liquid War 6 0.0.12beta released posted by ufoot, Sun 18 Dec 2011 06:02:48 PM UTC - 0 replies
Liquid War 0.0.11beta released posted by ufoot, Tue 04 Oct 2011 07:43:10 AM UTC - 0 replies
Liquid War 0.0.10beta released posted by ufoot, Fri 29 Jul 2011 11:31:15 PM UTC - 0 replies
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News from Liquid War 6, more & more code

Item posted by Christian Mauduit <ufoot> on Mon 15 May 2006 02:23:00 PM UTC.

Hello,

Lots of coding recently. Maps have been imported from Liquid War 5, and
some algorithmic code actually started to pour in the game. For
instance, teams can be placed on a map now, and most of the memory
structures necessary to handle all the game's logic are ready. While the
game is still not playable, it's getting closer to being a working demo.
Plans have also been made to use libcaca as a third renderer, the first
being SDL/GL and the second Allegro.

Have a nice day, and stay tuned,

Christian.

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