/[xmakemol]/xmakemol/gl2ps.h
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revision 1.1 by MPHodges, Mon Mar 24 23:09:51 2003 UTC revision 1.2 by MPHodges, Sat Sep 6 17:37:25 2003 UTC
# Line 53  Line 53 
53  #  include <GL/gl.h>  #  include <GL/gl.h>
54  #endif  #endif
55    
56    /* Version number */
57    
58  #define GL2PS_VERSION                    0.81  #define GL2PS_MAJOR_VERSION 0
59  #define GL2PS_NONE                       0  #define GL2PS_MINOR_VERSION 9
60    #define GL2PS_PATCH_VERSION 2
61    
62    #define GL2PS_VERSION (GL2PS_MAJOR_VERSION + \
63                           0.01 * GL2PS_MINOR_VERSION + \
64                           0.0001 * GL2PS_PATCH_VERSION)
65    
66  /* Output file format */  /* Output file format */
67    
68  #define GL2PS_PS                         1  #define GL2PS_PS  1
69  #define GL2PS_EPS                        2  #define GL2PS_EPS 2
70  #define GL2PS_TEX                        3  #define GL2PS_TEX 3
71    
72  /* Sorting algorithms */  /* Sorting algorithms */
73    
74  #define GL2PS_NO_SORT                    1  #define GL2PS_NO_SORT     1
75  #define GL2PS_SIMPLE_SORT                2  #define GL2PS_SIMPLE_SORT 2
76  #define GL2PS_BSP_SORT                   3  #define GL2PS_BSP_SORT    3
77    
78  /* Options for gl2psBeginPage */  /* Options for gl2psBeginPage */
79    
80  #define GL2PS_DRAW_BACKGROUND            (1<<0)  #define GL2PS_NONE                 0
81  #define GL2PS_SIMPLE_LINE_OFFSET         (1<<1)  #define GL2PS_DRAW_BACKGROUND      (1<<0)
82  #define GL2PS_SILENT                     (1<<2)  #define GL2PS_SIMPLE_LINE_OFFSET   (1<<1)
83  #define GL2PS_BEST_ROOT                  (1<<3)  #define GL2PS_SILENT               (1<<2)
84  #define GL2PS_OCCLUSION_CULL             (1<<4)  #define GL2PS_BEST_ROOT            (1<<3)
85  #define GL2PS_NO_TEXT                    (1<<5)  #define GL2PS_OCCLUSION_CULL       (1<<4)
86  #define GL2PS_LANDSCAPE                  (1<<6)  #define GL2PS_NO_TEXT              (1<<5)
87  #define GL2PS_NO_PS3_SHADING             (1<<7)  #define GL2PS_LANDSCAPE            (1<<6)
88  #define GL2PS_NO_PIXMAP                  (1<<8)  #define GL2PS_NO_PS3_SHADING       (1<<7)
89    #define GL2PS_NO_PIXMAP            (1<<8)
90    #define GL2PS_USE_CURRENT_VIEWPORT (1<<9)
91    
92  /* Arguments for gl2psEnable/gl2psDisable */  /* Arguments for gl2psEnable/gl2psDisable */
93    
94  #define GL2PS_POLYGON_OFFSET_FILL        1  #define GL2PS_POLYGON_OFFSET_FILL 1
95  #define GL2PS_POLYGON_BOUNDARY           2  #define GL2PS_POLYGON_BOUNDARY    2
96  #define GL2PS_LINE_STIPPLE               3  #define GL2PS_LINE_STIPPLE        3
97    
98  /* Magic numbers */  /* Magic numbers */
99    
100  #define GL2PS_EPSILON                    5.e-3  #define GL2PS_EPSILON             5.e-3
101  #define GL2PS_DEPTH_FACT                 1000.0  #define GL2PS_DEPTH_FACT          1000.0
102  #define GL2PS_SIMPLE_OFFSET              0.05  #define GL2PS_SIMPLE_OFFSET       0.05
103  #define GL2PS_SIMPLE_OFFSET_LARGE        1.0  #define GL2PS_SIMPLE_OFFSET_LARGE 1.0
104  #define GL2PS_ZERO(arg)                  (fabs(arg)<1.e-20)  #define GL2PS_ZERO(arg)           (fabs(arg)<1.e-20)
105    
106  /* Message levels and error codes */  /* Message levels and error codes */
107    
108  #define GL2PS_SUCCESS                    0  #define GL2PS_SUCCESS       0
109  #define GL2PS_INFO                       1  #define GL2PS_INFO          1
110  #define GL2PS_WARNING                    2  #define GL2PS_WARNING       2
111  #define GL2PS_ERROR                      3  #define GL2PS_ERROR         3
112  #define GL2PS_NO_FEEDBACK                4  #define GL2PS_NO_FEEDBACK   4
113  #define GL2PS_OVERFLOW                   5  #define GL2PS_OVERFLOW      5
114  #define GL2PS_UNINITIALIZED              6  #define GL2PS_UNINITIALIZED 6
115    
116  /* Primitive types */  /* Primitive types */
117    
118  #define GL2PS_TEXT                       1  #define GL2PS_TEXT       1
119  #define GL2PS_POINT                      2  #define GL2PS_POINT      2
120  #define GL2PS_LINE                       3  #define GL2PS_LINE       3
121  #define GL2PS_QUADRANGLE                 4  #define GL2PS_QUADRANGLE 4
122  #define GL2PS_TRIANGLE                   5  #define GL2PS_TRIANGLE   5
123  #define GL2PS_PIXMAP                     6  #define GL2PS_PIXMAP     6
124    
125  /* BSP tree primitive comparison */  /* BSP tree primitive comparison */
126    
127  #define GL2PS_COINCIDENT                 1  #define GL2PS_COINCIDENT  1
128  #define GL2PS_IN_FRONT_OF                2  #define GL2PS_IN_FRONT_OF 2
129  #define GL2PS_IN_BACK_OF                 3  #define GL2PS_IN_BACK_OF  3
130  #define GL2PS_SPANNING                   4  #define GL2PS_SPANNING    4
131    
132  /* 2D BSP tree primitive comparison */  /* 2D BSP tree primitive comparison */
133    
134  #define GL2PS_POINT_COINCIDENT           0  #define GL2PS_POINT_COINCIDENT 0
135  #define GL2PS_POINT_INFRONT              1  #define GL2PS_POINT_INFRONT    1
136  #define GL2PS_POINT_BACK                 2  #define GL2PS_POINT_BACK       2
137    
138  /* Pass through options */  /* Pass through options */
139    
140  #define GL2PS_BEGIN_POLYGON_OFFSET_FILL  1  #define GL2PS_BEGIN_POLYGON_OFFSET_FILL 1
141  #define GL2PS_END_POLYGON_OFFSET_FILL    2  #define GL2PS_END_POLYGON_OFFSET_FILL   2
142  #define GL2PS_BEGIN_POLYGON_BOUNDARY     3  #define GL2PS_BEGIN_POLYGON_BOUNDARY    3
143  #define GL2PS_END_POLYGON_BOUNDARY       4  #define GL2PS_END_POLYGON_BOUNDARY      4
144  #define GL2PS_BEGIN_LINE_STIPPLE         5  #define GL2PS_BEGIN_LINE_STIPPLE        5
145  #define GL2PS_END_LINE_STIPPLE           6  #define GL2PS_END_LINE_STIPPLE          6
146  #define GL2PS_SET_POINT_SIZE             7  #define GL2PS_SET_POINT_SIZE            7
147  #define GL2PS_SET_LINE_WIDTH             8  #define GL2PS_SET_LINE_WIDTH            8
148    
149  typedef GLfloat GL2PSrgba[4];  typedef GLfloat GL2PSrgba[4];
150  typedef GLfloat GL2PSxyz[3];  typedef GLfloat GL2PSxyz[3];
# Line 190  typedef struct { Line 198  typedef struct {
198  typedef struct {  typedef struct {
199    GLint format, sort, options, colorsize, colormode, buffersize, maxbestroot;    GLint format, sort, options, colorsize, colormode, buffersize, maxbestroot;
200    const char *title, *producer, *filename;    const char *title, *producer, *filename;
201    GLboolean shade, boundary;    GLboolean boundary, zerosurfacearea;
202    GLfloat *feedback, offset[2];    GLfloat *feedback, offset[2];
203    GLint viewport[4];    GLint viewport[4];
204    GL2PSrgba *colormap, lastrgba, threshold;    GL2PSrgba *colormap, lastrgba, threshold;
# Line 198  typedef struct { Line 206  typedef struct {
206    GL2PSlist *primitives;    GL2PSlist *primitives;
207    GL2PSbsptree2d *imagetree;    GL2PSbsptree2d *imagetree;
208    FILE *stream;    FILE *stream;
209      GL2PSprimitive *primitivetoadd;
210  } GL2PScontext;  } GL2PScontext;
211    
212  /* public functions */  /* public functions */

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