31 |
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32 |
public: |
public: |
33 |
SceneManager(); |
SceneManager(); |
34 |
virtual std::string name(){ return "SceneManager";} |
virtual std::string name()const { return "SceneManager";} |
35 |
virtual ~SceneManager(); |
virtual ~SceneManager(); |
36 |
void insert(Object_sp,const std::string&); |
void insert(Object_sp,const std::string&); |
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bool lock(bool); |
bool lock(bool); |
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virtual void add_child(const Object_sp&); |
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40 |
virtual void add_child(const Object_sp&, std::string& path); |
virtual void add_child(const Object_sp&, std::string& path); |
41 |
virtual Object_sp get_child(const std::string&); |
virtual Object_sp get_child(const std::string&); |
42 |
virtual void draw (); |
virtual void draw (); |