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//#include "fpmodule.inl" |
//#include "fpmodule.inl" |
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const floatx80 floatx80Constant[] = { |
const floatx80 floatx80Constant[] = { |
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{ 0x0000, 0x0000000000000000ULL}, /* extended 0.0 */ |
{ 0x0000000000000000ULL, 0x0000}, /* extended 0.0 */ |
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{ 0x3fff, 0x8000000000000000ULL}, /* extended 1.0 */ |
{ 0x8000000000000000ULL, 0x3fff}, /* extended 1.0 */ |
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{ 0x4000, 0x8000000000000000ULL}, /* extended 2.0 */ |
{ 0x8000000000000000ULL, 0x4000}, /* extended 2.0 */ |
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{ 0x4000, 0xc000000000000000ULL}, /* extended 3.0 */ |
{ 0xc000000000000000ULL, 0x4000}, /* extended 3.0 */ |
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{ 0x4001, 0x8000000000000000ULL}, /* extended 4.0 */ |
{ 0x8000000000000000ULL, 0x4001}, /* extended 4.0 */ |
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{ 0x4001, 0xa000000000000000ULL}, /* extended 5.0 */ |
{ 0xa000000000000000ULL, 0x4001}, /* extended 5.0 */ |
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{ 0x3ffe, 0x8000000000000000ULL}, /* extended 0.5 */ |
{ 0x8000000000000000ULL, 0x3ffe}, /* extended 0.5 */ |
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{ 0x4002, 0xa000000000000000ULL} /* extended 10.0 */ |
{ 0xa000000000000000ULL, 0x4002} /* extended 10.0 */ |
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}; |
}; |
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const float64 float64Constant[] = { |
const float64 float64Constant[] = { |