20 |
|
|
21 |
// static variables: |
// static variables: |
22 |
Map* Pod::map; // a pointer to the map. |
Map* Pod::map; // a pointer to the map. |
23 |
int Pod::pod_count = 0; // total pods on the map number - doubles as a pod ID counter |
int Pod::id_counter = 0; // unique pod ID counter |
24 |
vector<Pod*> Pod::pod_index; // a vector of pointers to pods. now we can look them up by ID number |
vector<Pod*> Pod::pod_index; // a vector of pointers to pods. now we can look them up by ID number |
25 |
|
|
26 |
|
|
53 |
name = pod_names[ rand() % 9 ]; |
name = pod_names[ rand() % 9 ]; |
54 |
|
|
55 |
// give the pod some generic dummy info for testing: |
// give the pod some generic dummy info for testing: |
56 |
|
// TODO: give me attributes based on shapes (?) |
57 |
align = axis; |
align = axis; |
58 |
id = 1; |
id = ++id_counter; |
59 |
att = 75; |
att = 75; |
60 |
def = 60; |
def = 60; |
61 |
opac = 40; |
opac = 40; |
69 |
avoid = 1; |
avoid = 1; |
70 |
engage = 1; |
engage = 1; |
71 |
|
|
72 |
// put me somewhere on the map |
misn = new Idle(*this); // idle is the default mission |
|
// set map coords |
|
|
// set internal coords |
|
|
|
|
|
// give me attributes based on shapes (?) |
|
73 |
|
|
74 |
// add to pod index |
// add to pod index |
75 |
|
AddPod(this); |
|
++pod_count; |
|
76 |
} |
} |
77 |
|
|
78 |
|
|
84 |
path=NULL; |
path=NULL; |
85 |
} |
} |
86 |
// destroy mission |
// destroy mission |
87 |
// TODO: destroy ALL missions in queue after queue is implemented |
// TODO: destroy *ALL* missions in queue after queue is implemented |
88 |
if (misn != NULL) { |
if (misn != NULL) { |
89 |
delete misn; |
delete misn; |
90 |
misn=NULL; |
misn=NULL; |
91 |
} |
} |
92 |
|
|
93 |
--pod_count; |
// do not reduce id_counter - it just goes up to make new IDs. it's not a pod count. use pod_index.size() for that |
94 |
|
|
95 |
// remove from vector? |
// remove from vector |
96 |
|
int max = pod_index.size(); |
97 |
|
for (int i = 0; i < max; i++) { |
98 |
|
if (pod_index[i]->id == this->id) { pod_index.erase( pod_index.begin()+i ); } |
99 |
|
} |
100 |
} |
} |
101 |
|
|
102 |
|
|
160 |
return xp; |
return xp; |
161 |
} |
} |
162 |
|
|
163 |
|
// TODO: add mission number in perams when mission queue is implemented |
164 |
Mission* Pod::Misn(){ |
Mission* Pod::Misn(){ |
165 |
return misn; |
return misn; |
166 |
} |
} |
176 |
|
|
177 |
// SET FUNCTIONS |
// SET FUNCTIONS |
178 |
// ================================== |
// ================================== |
179 |
|
// TODO: change this to AddMission(slot#) later |
180 |
void Pod::SetMission(mission_type m ) { |
void Pod::SetMission(mission_type m ) { |
181 |
|
if (misn != NULL) {delete misn;} // delete old mission |
182 |
switch(m) { |
switch(m) { |
183 |
case PATROL: |
case PATROL: |
184 |
misn = new Patrol(*this, x_pos, y_pos, 4, 0); |
misn = new Patrol(*this, x_pos, y_pos, 4, 0); |
220 |
void Pod::SetMapPointer(Map &incoming_map){ |
void Pod::SetMapPointer(Map &incoming_map){ |
221 |
map = &incoming_map; |
map = &incoming_map; |
222 |
} |
} |
223 |
|
|
224 |
|
// adds a pod to the pod index |
225 |
|
void Pod::AddPod(Pod* pod){ |
226 |
|
pod_index.push_back(pod); |
227 |
|
} |
228 |
|
|
229 |
|
// get a pod pointer based on it's ID number |
230 |
|
Pod* Pod::GetPod(int id){ |
231 |
|
int max = pod_index.size(); |
232 |
|
for (int i = 0; i < max; i++) { |
233 |
|
if (pod_index[i]->id == id) { return pod_index[i]; } |
234 |
|
} |
235 |
|
return NULL; |
236 |
|
} |
237 |
|
|
238 |
|
int Pod::GetNumPods() { |
239 |
|
return pod_index.size(); |
240 |
|
} |
241 |
// ================================== |
// ================================== |
242 |
|
|
243 |
|
|
383 |
|
|
384 |
}; |
}; |
385 |
|
|
386 |
// TODO: after all done moving, we need to do some individual end-of-turn operations |
// after all done moving, we need to do some individual end-of-turn operations |
387 |
xp++; // inc pod's own experience |
xp++; // inc pod's own experience |
388 |
// the following is comented because we don't know yet if we should do mision time here or in the mission itself |
|
389 |
// the problem is that just plain moving around is not part of a mission. should we increase mission time if |
// do not increase mission time here |
|
// we aren't actively on the mission, just moving? what if we don't have a mission? -> segfault |
|
|
//misn->IncTime(); // increase mission time |
|
390 |
|
|
391 |
|
|
392 |
return 0; // did not hit goal after all done moving this round |
return 0; // did not hit goal after all done moving this round |