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IsoTileSet.h

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00001 
00011 #ifndef ISO_TILE_SET_H
00012 #define ISO_TILE_SET_H
00013 
00014 #include "SDL/SDL.h"
00015 
00016 #include "SDL_Tools.h"
00017 #include "IsoGeometryTools.h"
00018 //We don't technically need to include IsoDefinitions, because that file is
00019 //already included by IsoGeometryTools.h
00020 //#include "IsoDefinitions.h"
00021 #include "ImageCanvas.h"
00022 
00024 struct TILEINFO {
00026     RECT rcSrc;
00028     POINT ptAnchor;
00030     RECT rcDstExtent;
00031 };
00032 
00077 class IsoTileSet {
00078 private:
00080     Uint32 tileCount;
00081 
00083     TILEINFO* tileList;
00084 
00086     char* filename;
00087 
00089     SDL_Surface* tilesetSurface;
00090 
00091 public:
00093 
00094     IsoTileSet();
00095     ~IsoTileSet();
00096 
00098 
00099 
00100 
00102 
00103     bool loadTileset(char* name);
00105     bool reloadTileset();
00107     bool unloadTileset();
00109 
00110 
00111 
00113 
00114     Uint32 getTileCount();
00115 
00117     TILEINFO* getTileList();
00118 
00120     SDL_Surface* getSurface();
00121 
00124     char* getFileName();
00126 
00136     void putTile(SDL_Surface* destinationSurface, int xCoord, int yCoord, int tileNumber);
00137 };
00138 
00139 #endif//ISO_TILE_SET_H

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