118 |
pass |
pass |
119 |
|
|
120 |
def scene(self, vs): |
def scene(self, vs): |
121 |
putnoc(vs, background((0.1,0.4,0.5))) |
vs.put( background((0.1,0.4,0.5))) |
|
|
|
|
#putnoc(vs, getDListNocoords("Translate -1000 -1000 0\nScale 4 4 4\n")) |
|
|
|
|
|
#cs2 = vs.coords.affine(0, 10, self.x1, self.y1, self.xs, 0, 0, self.ys) |
|
122 |
|
|
123 |
cs2 = vs.coords.affine( |
cs2 = vs.coords.affine( |
124 |
0, 0, self.x1, self.y1, |
0, 0, self.x1, self.y1, |
127 |
|
|
128 |
vs.matcher.add(cs2, "2") |
vs.matcher.add(cs2, "2") |
129 |
|
|
|
#if self.type == "square": |
|
130 |
cs2 = vs.coords.affine(cs2, 0, -1, -1, 2, 0, 0, 2 ) |
cs2 = vs.coords.affine(cs2, 0, -1, -1, 2, 0, 0, 2 ) |
131 |
vs.matcher.add(cs2, "2box") |
vs.matcher.add(cs2, "2box") |
132 |
|
|
142 |
|
|
143 |
if self.distort: |
if self.distort: |
144 |
cs1 = cs1_d |
cs1 = cs1_d |
|
#vs.map.put(self.mask, cs2) |
|
145 |
|
|
146 |
if self.mode & 4: |
if self.mode & 4: |
147 |
vs.map.put(self.mask, cs1) |
vs.map.put(self.mask, cs1) |