45 |
win = vob.GraphicsAPI.getInstance().createStableOffscreen(500, 500) |
win = vob.GraphicsAPI.getInstance().createStableOffscreen(500, 500) |
46 |
_buf = GL.createByteVector(500*500*3) |
_buf = GL.createByteVector(500*500*3) |
47 |
_drawbufvs = _realwin.createVobScene() |
_drawbufvs = _realwin.createVobScene() |
48 |
_drawbufvs.map.put(SolidBgVob(Color(0, 0, 0.2))) |
_drawbufvs.map.put(vob.vobs.SolidBackdropVob(Color(0, 0, 0.2))) |
49 |
_drawbufvs.map.put(GLCache.getCallList(""" |
_drawbufvs.map.put(GLCache.getCallList(""" |
50 |
Disable TEXTURE_2D |
Disable TEXTURE_2D |
51 |
Color 1 1 1 1 |
Color 1 1 1 1 |
125 |
if alsoRender: |
if alsoRender: |
126 |
for i in range(0, len(src), 3): |
for i in range(0, len(src), 3): |
127 |
vs.map.clear() |
vs.map.clear() |
128 |
vs.map.put(SolidBgVob(Color.red)) |
vs.map.put(vob.vobs.SolidBackdropVob(Color.red)) |
129 |
d = TestSpotVob(src[i], src[i+1], src[i+2]) |
d = TestSpotVob(src[i], src[i+1], src[i+2]) |
130 |
vs.map.put(d, cs) |
vs.map.put(d, cs) |
131 |
render(vs) |
render(vs) |